dragonlair81
04-04-2006, 08:22 AM
okay here the problem.
Someone at my school is doing an animation with a jack n box that pops out, wiggles around then after it stops wiggling a flag shoots out of a guns its holding. Now here what isn't working. Since they used deformer to make the jack n box pop out and wiggle I don't know how to constrain the flag to the geometry that is being deformed or in short the flag to jack. If I try to constrain it nothing happens. I know nothing happens because since the object is being moved by a deformer the translate and rotate values aren't changing.
I know that if they created blendshapes at the beging then we wouldn't have to problems so does anyone else have anyother ideas for a quick fix without starting over with blendshapes.
Hope I made scense. Thanks
Someone at my school is doing an animation with a jack n box that pops out, wiggles around then after it stops wiggling a flag shoots out of a guns its holding. Now here what isn't working. Since they used deformer to make the jack n box pop out and wiggle I don't know how to constrain the flag to the geometry that is being deformed or in short the flag to jack. If I try to constrain it nothing happens. I know nothing happens because since the object is being moved by a deformer the translate and rotate values aren't changing.
I know that if they created blendshapes at the beging then we wouldn't have to problems so does anyone else have anyother ideas for a quick fix without starting over with blendshapes.
Hope I made scense. Thanks
