ckaos@om
12-27-2002, 09:18 PM
Hey all !
Just a short question for all you texturing geniuses out there !
I need to texture a spaceship engine :
the question is: what would be the best for texturing those "radiator" rings around the engine :
is it just as simple to texture a continuous mesh like this one, (ie the "circles" and the engine itself are one and the same mesh)
http://www.ifrance.com/h2ozone/wip-div/Ngine-2.jpg
or texture them seperatly and then combine them ?
http://www.ifrance.com/h2ozone/wip-div/Ngine-1.jpg
Two important thing though : the area that need the cleanest texturing on these "circles" is their part facing outwards, and this is only a low poly "cage" that will get smoothed.
What would be the best and cleanest result ?
Thanks in advance for your response!:wip:
Just a short question for all you texturing geniuses out there !
I need to texture a spaceship engine :
the question is: what would be the best for texturing those "radiator" rings around the engine :
is it just as simple to texture a continuous mesh like this one, (ie the "circles" and the engine itself are one and the same mesh)
http://www.ifrance.com/h2ozone/wip-div/Ngine-2.jpg
or texture them seperatly and then combine them ?
http://www.ifrance.com/h2ozone/wip-div/Ngine-1.jpg
Two important thing though : the area that need the cleanest texturing on these "circles" is their part facing outwards, and this is only a low poly "cage" that will get smoothed.
What would be the best and cleanest result ?
Thanks in advance for your response!:wip:
