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ckaos@om
12-27-2002, 09:18 PM
Hey all !
Just a short question for all you texturing geniuses out there !
I need to texture a spaceship engine :
the question is: what would be the best for texturing those "radiator" rings around the engine :
is it just as simple to texture a continuous mesh like this one, (ie the "circles" and the engine itself are one and the same mesh)
http://www.ifrance.com/h2ozone/wip-div/Ngine-2.jpg
or texture them seperatly and then combine them ?
http://www.ifrance.com/h2ozone/wip-div/Ngine-1.jpg
Two important thing though : the area that need the cleanest texturing on these "circles" is their part facing outwards, and this is only a low poly "cage" that will get smoothed.

What would be the best and cleanest result ?
Thanks in advance for your response!:wip:

jeb
12-27-2002, 11:24 PM
what if you map the single object, but apply diferent materials to the parts, it would be easy to handle.

ckaos@om
12-27-2002, 11:31 PM
thanks for your response but what i actually was speakign about ( my mystake) is the uv mapping more than the texture itself.
In bose cases i'd be using a cylindrical mapping but in the 'one object' case i 'm afraid this would lead to distortions in "circles" then again i'm quite a noob when it come to unwrapping stuff ..even more when it comes to high poly ..
some clues anyone ?

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