virtualmesh
04-04-2006, 03:48 AM
when setting up list controllers for Rotation, does it matter which controller is set to active?
I have the following within a Rotation List:
Euler XYZ (default)
Euler XYZ (spinners control this via wire parameters)
Euler XYZ (to control handels - manual override)
I guess the order of calculation goes from the first through to the last controller within the Rotation List - so that all rotations done via spinners (second one in my example) will be calculated before any movements are recorded within the third controller. I understand that subsequent controllers in the list act to offset the rotations so that each step looks at the object's XYZ rotation as 0,0,0 when in fact the object may already be rotated from the previous controllers within the list.
what does the set active option do then ?
I have the following within a Rotation List:
Euler XYZ (default)
Euler XYZ (spinners control this via wire parameters)
Euler XYZ (to control handels - manual override)
I guess the order of calculation goes from the first through to the last controller within the Rotation List - so that all rotations done via spinners (second one in my example) will be calculated before any movements are recorded within the third controller. I understand that subsequent controllers in the list act to offset the rotations so that each step looks at the object's XYZ rotation as 0,0,0 when in fact the object may already be rotated from the previous controllers within the list.
what does the set active option do then ?
