View Full Version : Random Material IDs
moconno 04-03-2006, 05:23 PM could someone tell me how to set random material IDs for particles?
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Yeah lets get this going,..
In Material Dynamic there is Sub-Material Rotoscoping with a Random option, that may help. As far as getting the ID's comming off the emmiter to jumble, well I dunno.
Here (http://www.ls3d.com/FTP/shea_PFlow-mark&bounce&mark.max) is a shape marker I created while looking into your question.
-Shea
moconno
04-03-2006, 10:14 PM
I ended up using a material frequency operator (exactly what I needed). It assigns material IDs in the percentages you dictate. Very nice and flexible.
-mike o'
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04-03-2006, 10:14 PM
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