PDA

View Full Version : lemon skin! recreate an old deepshade thingy


prayas
04-02-2006, 09:03 PM
hi there.

Haven't posted a long time. So back with a question maybe sounding nooooobbieee.

I need to create a lemon skin. First step i looked at the old deepshade database found an old shader from ages ago. I first thought it was all shader/ no tex. but inside there was a little tex for the bump.

I need an idea of how to recreate this map with build in c4d tools noises etc.
thinking of layers but i can't get it right.

attached the bump.

any ideas?

http://www.prayorpanic.com/bumps.jpg

P..:

laiels
04-02-2006, 09:49 PM
Why do you want to use shaders for this? I think the best way would be to just take some pictures of lemon peel, scan them in and use them as bitmaps.

prayas
04-02-2006, 10:16 PM
just the general question. I love using shader where ever i can. What i really like to figure out is how these surfaces work and how the can be created.

your advice sounds clear but i like to do it the other way. No need for a texture. I don't like to use textures if there is another way to work this.

P..:

ben vd
04-03-2006, 05:00 PM
maybe you can experiment with the cheen shader like DiGiFran did for an orange in a contest on the spanish forum (http://www.c4des.com/c4desforo/index.php?topic=879).

Ben

ben vd
04-03-2006, 07:52 PM
maybe you can try a cheen shader like DiGiFran did for an orange on the spanish forum http://www.c4des.com/c4desforo/index.php?topic=879

Ben

ooo
04-03-2006, 08:18 PM
In the downloadsection on the Maxonsite (materials and goodies) you can download all the Cheenshaders in one free package. There is not only an orange like ben vd mentions, but also a lemon (limon). So that might help you.

odo

prayas
04-03-2006, 08:27 PM
thanks ben and odo! i will check this and i will post my progress so far made later tonight.


:edit:

Wonderful shaders btw.
not exactly what i wanted but pretty cool stuff there.

P..:

CGTalk Moderation
04-03-2006, 08:27 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.