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FreakyDude
04-01-2006, 05:33 PM
Just wanted to take a break from the joan and other things. Thought I'd model some kind of robot thingy....
Comments are welcome, it's a WIP if I ever finish it....

FreakyDude
04-01-2006, 08:53 PM
I started doing a body, for the arms I redid the joan tutorial, the hands I plucked from the joan model WIP.
I'm thinking about encasing him in armor, or go for the more natural approuch, like megaman Zero. God I loved that series...... Though Astroboy was even better.....

Ps, I can't seem to delete really old attachments, i can't select them to delete them anymore, anyone know about this?

FreakyDude
04-02-2006, 02:48 PM
Added some shoulderpads, I don't really like them yet though. Plus there is this nasty shadow near the edge, Can't figure out what's causing it, can't get that ugly shadow to disappear.
Would anyone know how I could fix that?

TroutMaskReplica
04-03-2006, 01:25 AM
nice work, freakydude.

unfortunately i don't have much time to post, but i will follow your progress and provide critiques.

FreakyDude
04-05-2006, 08:01 PM
Thanks TroutMaskReplica, I appreciate it. I really do. A thread gets kinda meaningless if ye'r the only one posting lol.
Here's a new update, removed the old (mecha) shoulderpads and made some more organic roman/megaman shoulderpads. I like them a lot better this was.
Crits are welcome as always.

Grunk
04-05-2006, 09:27 PM
Freaky I think a scaled down version of the old ones would suit the style better.... The new ones seem like over-complicated-geometery for the sake of it and they dont suit the helm.

Dont get me wrong, i'm not saying there is anything wrong with the model... its just you have a fairly simple and smoth style to the helm and the old (slighlty too large) pads but the new ones are just curly-whirly and not inkeeping with the style you established with the helm.

All IMO and im no artist.

FreakyDude
04-08-2006, 12:44 PM
Grunk thank you for the crits, I think you're completely right.
Unfortunately, or fortunately in this case, I apparently forgot to save or the last file is lost or whatever, so I haven't got the file with these shoulderpads anymore. I'm thinking about making an inbetween version now. I'll post it later today metinks...

FreakyDude
04-08-2006, 02:35 PM
I made a new one well two really but the first one was crappy. Still not happy about it, so I'll probably make another one till it clicks right... It's a lot simpler so maybe it's allready closer to the style of the "droidude"
I've fixed the shadow thingy. the normals were wrong. I'm a tad dissapointed no one even bothered to mention that. I can't imagine no one saw that, it was a nooby mistake after all.

anyway, new pics.

FreakyDude
04-08-2006, 05:59 PM
Got shoulderpads I like now, been kinda stuck so I tried to make a jetpack thingy. I like the basic shape of it, but not the rest of it. If anyone has any comments on how I could enhance it's looks, I'd be happy to hear it. I'm trying to make this thing a little more mechanic.

FreakyDude
05-23-2006, 08:18 PM
Got a little time to mess with this again, I've started doing the legs, and since they are going to be muscular, I noticed the arms seemed to be kinda thin. So I made two versions I can fiddle with. One with a slightly larger chest and shoulder area and bigger armmuscles.

Since I'm going for the megaman zero idea mainly I looked at some artwork, and the guy isn't as slim as he seems to be. Well he is skinny, but very muscular. It's the same thing I want with this one, I want him to be very strong and muscular, but still slim and not all buffed up.

Which one do you like better?
I could post the blend file for you to look at if you like to see it in 3D.

FreakyDude
05-26-2006, 04:20 PM
Slightly more progress, legs are done, fiddling with shoe ideas. The proportions seem a little off in these images, but it's not as bad as it seems. I'm going to alter the proportions as soon as its all put together anyway. And add accesoires.
Still messing with the joan thingy, but not really worthwhile updating for. It's gonna be finished after this one anyway.

By the way, well over a hundred views and no comments or crits since last view? is it that bad or just that plain boring. blend file is attached for whoever wants to take a look anyway.

cara-rj
05-26-2006, 04:45 PM
I think you should separate the helmet parts from the head, this way, you can put more details, work better in the loose parts.
Search for more MegaMan references, it can help a lot to know what to do next. :thumbsup:

FreakyDude
05-27-2006, 11:13 AM
@ Cara-rj: thanks, for this one, I won't edit the head anymore, but the idea is good. I intent to make another head when I've finished this one. And tweak the body untill it looks more like a reploid from the megaman zero series. The helmet will most likely be seperate then.
You wouldn't know how many megaman images I have LOL
:):bounce:

Still haven't found any real design sheets for the zero series though...
ANyway, new update: the feet are attached and shaped out/kinda finished. They still need some refining and there are no accesoires yet. All will come in due time. They are based on both Zero's and Harpuia's feet.
I removed the blend attachment since no one seems interested and it is eating up attachment space.

cara-rj
05-27-2006, 11:37 PM
The feet are looking a little wierd, like something is missing between the two parts that form the shoes.

TroutMaskReplica
05-28-2006, 02:26 AM
i think it might be a good idea to separate the body and the pieces that attach to it. the parts are kind of melting into the skin which gives the whole thing the appearance of being cast from a mold.

edit: oops, didn't realize cara-rj already suggested this a few posts back.

FreakyDude
05-28-2006, 10:05 PM
At cara, Yes I'm not quite happy with them myself either. I wanted them to look like the shoes harpuia has in megaman zero. I'll keep editing them untill I'm happy "enough" with them.


At troutmaskreplica, True, a bit of a design problem I have here is that the shoulders and the vest are in fact separate items, whereas the "undies" and the shoes are kinda part of the body, well not really, but they are supposed to be more or less skintight. I'm nowhere near finished with the shoes, It needs some kind of legarmor on top of it, maybe it will become a boot of some sort.
I kinda like the idea of making everything separate, but I don't really know how I would make it look good here.

I found out about blender's subsurf creases though, which may be a solution to the molding problem. It looks more like an accesoire now than a molded on pair of pants and shoes. No pic though, I'll post one when I have some more progress. This also means I can clean up some additional edgeloops I used to cheat this effect. I used a lot of those in the Joan tutorial, but I might leave those in.

Aside from this project, a friend of mine is into level editing and started doing blender cause he didn't want to get stuck in one engine.
We're testing importing stuff into HL2 hammer soon, there's some plugin's around somewhere that should work, I've also found a new or at least more recent version of an ase exporter that at least imports the geometry into unreal editor.
Not really anything to do with this, except the different approach to using blender. Life's good, sometimes...

Anyway thank for the crits really do appreciate it.

FreakyDude
05-30-2006, 08:53 PM
Not really a progress, more of an experiment. I don't like it but at least the shoe part looks better. It needs some kind of ankle armor. Like the Eva's have, or the megaman variation.
Still, I wonder what you people think about "the pirate boot" approach. ;)
I'll keep at this till I find one I (or you people) that i think "clicks"

FreakyDude
06-04-2006, 03:25 PM
Another update, did a lot of small tweaks to the shoes, think they are about done now. added some accesoires to the boot. I still need to add accesoires to the arm, and some kind of weapon, most likely a saberblade.

cara-rj
06-04-2006, 08:38 PM
The boots are looking fine, just crease the edges on the top, where the legs end and connects to the boots.

Keep modeling, keep blending. :D

FreakyDude
06-06-2006, 10:10 AM
Some small tweaks and started the armpieces. They are more or less finished but I'd like to make them more gimmicky somehow. Or I'll leave them as they are now. As cara-rj suggested, I made the transition between leg/boot more obvious, I made the leg go a bit deeper creased them and made some extra loops to make the effect more obvious. The armpiece have an integrated blaster/saberbeam idea. But I'll tweak it till it looks more like an accesoire. The idea is that it's his standard armor piece with both fallback weaponry: gun and sword. He'll get a seperate rifle and beam sword as well. I've got more of a background for this character now (megaman fanfiction kinda) so I know more what I'm aiming for.

FreakyDude
06-17-2006, 08:10 PM
Since the belt and rope I have been asking about are in fact for this little bugger to begin with, I might as well get on topic and bring it here.

I made some realistic looking rope by using the nurbs method that "Heavy Tesselated" suggested, I don't know much about using IPO so I can't get the effect without tilting yet.

Also I seem to be doing something wrong because with the right proportional settings and a "Steel cable" with a lot of loop cuts, I can rotate the center away but the rest won't twist along.

But the real trouble I now have is the twist bug in the bevOb. I can make the belt as carefully as I like, It keeps twisting and there's noyhing I can do about it.
Does anybody have a clue how to go about this?

The attachment is the closest I could get it without it getting all twitched at the hip and shoulder area.

FreakyDude
06-17-2006, 10:08 PM
Belt testing 01. results seem workable, now to figure out how to model a believable leather belt. I may remodel the buckle as well. This little project is gonna take a while to finish. :D

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