krolichka
04-01-2006, 04:19 PM
Hi,
i have made a displacement map using MD2. Back in maya when i use mental ray for rendering i get alot of artifacts when i have converted my mesh to subd, but when i render the mesh in smooth polygons, it looks alittle bit better though. And one more thing, when i create displacementmaps i use MD2 displacement exporter, and how shall i export it in there, there is no adaptive mode in there..or? Why is this strange artifact happen when rendering in subd but not in smoothpoly? are you supposed to render in subd in Maya? I have seen alot of tutorials and they all render in subd, never in smooth polygon mode..? What is the difference? is it because i have sculpted with the inflate brush on the lips?
krolichka
i have made a displacement map using MD2. Back in maya when i use mental ray for rendering i get alot of artifacts when i have converted my mesh to subd, but when i render the mesh in smooth polygons, it looks alittle bit better though. And one more thing, when i create displacementmaps i use MD2 displacement exporter, and how shall i export it in there, there is no adaptive mode in there..or? Why is this strange artifact happen when rendering in subd but not in smoothpoly? are you supposed to render in subd in Maya? I have seen alot of tutorials and they all render in subd, never in smooth polygon mode..? What is the difference? is it because i have sculpted with the inflate brush on the lips?
krolichka
