indestructibleman
04-01-2006, 05:26 AM
is there any way to make a reference object without duplicating the heirarchy?
i've got some scenes with robots animated. textures are swimming so i wanted to make reference objects.
there are lots of individual objects in the scene, so i wrote the following script:
string $XXpoly[] = `ls-sl`;
for ($p in $XXpoly)
{
select -r $p;
CreateTextureReferenceObject;
};
select -cl;
the problem is, because of the way things were rigged (sloppily, that is), many of these objects have children parented under them.
when you create a referenceObject, it duplicates child nodes too. this is resulting in me having multiple nodes with the same name and is just generally messing things up.
please let me know if there's any way to make a reference object without duplicating the child nodes.
thanks,
will
i've got some scenes with robots animated. textures are swimming so i wanted to make reference objects.
there are lots of individual objects in the scene, so i wrote the following script:
string $XXpoly[] = `ls-sl`;
for ($p in $XXpoly)
{
select -r $p;
CreateTextureReferenceObject;
};
select -cl;
the problem is, because of the way things were rigged (sloppily, that is), many of these objects have children parented under them.
when you create a referenceObject, it duplicates child nodes too. this is resulting in me having multiple nodes with the same name and is just generally messing things up.
please let me know if there's any way to make a reference object without duplicating the child nodes.
thanks,
will
