crexnfx
03-31-2006, 09:09 AM
hi all,
have a problem here, i made a bump map in zbrush and applied it to a model in maya.
when i render in maya, the bumps (warts) are pretty pixelated, but even worse
the rest of the model which has no bump, is not smooth...instead it's all 'stepped'
here's a pic
this is what i did:
-made a model in maya, and smoothed once (so it should all be quads)
-applied automatic mapping
-exported model as obj from maya
-imported model into zbrush
-divided geometry 4 times
-hit projection master, and started painting bumps and wrinkles
-after painting bumps, i lowered the geometry divisions back to 1
-under the 'displacement' section, i did not click 'Mode' and slid DPRes to 4096
-then clicked 'create dispmap'
-under 'alpha' tab i flipped the image in V, then exported as a tif file
-opened the tif file in photoshop and converted to RGB
-in maya applied the image as bump map, and rendered...
-i played around with the render settings, but no difference, the 'steps' are still there
-i adjusted the bump levels also, but that only makes the warts less noticable
but the 'steps' are still there.
anyone have any ideas?
hope you guys can help
have a problem here, i made a bump map in zbrush and applied it to a model in maya.
when i render in maya, the bumps (warts) are pretty pixelated, but even worse
the rest of the model which has no bump, is not smooth...instead it's all 'stepped'
here's a pic
this is what i did:
-made a model in maya, and smoothed once (so it should all be quads)
-applied automatic mapping
-exported model as obj from maya
-imported model into zbrush
-divided geometry 4 times
-hit projection master, and started painting bumps and wrinkles
-after painting bumps, i lowered the geometry divisions back to 1
-under the 'displacement' section, i did not click 'Mode' and slid DPRes to 4096
-then clicked 'create dispmap'
-under 'alpha' tab i flipped the image in V, then exported as a tif file
-opened the tif file in photoshop and converted to RGB
-in maya applied the image as bump map, and rendered...
-i played around with the render settings, but no difference, the 'steps' are still there
-i adjusted the bump levels also, but that only makes the warts less noticable
but the 'steps' are still there.
anyone have any ideas?
hope you guys can help
