Tails
03-31-2006, 08:19 AM
Hi everyone,
I'm new here and have just started learning about 3D modeling -- modeling that goes beyond arranging primitives in a scene, anyway. :)
I'm trying to model a cat-person type character, and I kind of like where this is going, but there are some things I'm not sure about.
Here's the render, no textures and default light:
http://www.fawxie.com/desmond-render.jpg
And here's a screen of the scene itself: http://www.fawxie.com/desmond-screen.png
Thing is, he doesn't look very cat-like, does he? I'm also not sure about the eyes, or how to get both a convincing eye-lid and a convincing cat-eye shape. The mouth is bothering me, too, but it's a very tricky area to model and I'm not sure how to approach it... there're also the ears, and I'm thinking that I'll model them as seperate pieces and group them with the head, even though it's cheating-ish. :sad:
The model itself was done with polygons and has recently been converted to a sub-division surface.
Am I going in the right direction? Any friendly pointers would be greatly, greatly appreciated! I'd love to finish this, but it's got me a little paralyzed.
Thanks for any help! :D
I'm new here and have just started learning about 3D modeling -- modeling that goes beyond arranging primitives in a scene, anyway. :)
I'm trying to model a cat-person type character, and I kind of like where this is going, but there are some things I'm not sure about.
Here's the render, no textures and default light:
http://www.fawxie.com/desmond-render.jpg
And here's a screen of the scene itself: http://www.fawxie.com/desmond-screen.png
Thing is, he doesn't look very cat-like, does he? I'm also not sure about the eyes, or how to get both a convincing eye-lid and a convincing cat-eye shape. The mouth is bothering me, too, but it's a very tricky area to model and I'm not sure how to approach it... there're also the ears, and I'm thinking that I'll model them as seperate pieces and group them with the head, even though it's cheating-ish. :sad:
The model itself was done with polygons and has recently been converted to a sub-division surface.
Am I going in the right direction? Any friendly pointers would be greatly, greatly appreciated! I'd love to finish this, but it's got me a little paralyzed.
Thanks for any help! :D
