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MaDeuce
12-26-2002, 08:44 AM
just a generic head; body soon to be posted- im redoing proportions a bit

MaDeuce
12-26-2002, 08:24 PM
Heres the body, hands may be a bit big, i think. I already built the rig though-hmmm, can skeletons be scaled? Im using maya.
6775 base mesh, but i havent decided whether to smooth poly, or use sub-Ds. Next up- deform tests

sumpm1
12-27-2002, 10:18 AM
geometry looks very clean, i'll let spmeone more picky crit u

toce
12-27-2002, 12:04 PM
clean.

NelsonInomvan
12-27-2002, 01:14 PM
I think his chest is to big but the other is very good

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