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bennystyle
03-30-2006, 10:03 PM
Hello, my name is Ben and I'm one of those many BCIT students you see posting here as part of a class assignment, here is my second ever character modelled in Softimage XSI, textured in Maya, then brought back into XSI for rendering and finally put into combustion as a turn-around. Basically, he's what Blizzard Entertainment's Diablo would be, if he was a little imp ball :p

Wireframe shots:

http://img.photobucket.com/albums/v469/bennystyle/CGStuff/UO0005.jpg

http://img.photobucket.com/albums/v469/bennystyle/CGStuff/UO0006.jpg

http://img.photobucket.com/albums/v469/bennystyle/CGStuff/UO0007.jpg

Shaded shots:

http://img.photobucket.com/albums/v469/bennystyle/CGStuff/UO0001.jpg

http://img.photobucket.com/albums/v469/bennystyle/CGStuff/UO0003.jpg

http://img.photobucket.com/albums/v469/bennystyle/CGStuff/UO0004.jpg

http://img.photobucket.com/albums/v469/bennystyle/CGStuff/UO0002.jpg

Final render shot:

http://i2.tinypic.com/snnmmc.jpg

Link to final render turn-a-round(.mov format): http://files.filefront.com/diablomov/;4923500;;/fileinfo.html

jduguay
03-31-2006, 07:20 PM
I do like it, it's pretty cool looking. I'm just wondering how it would animate when rigged.

shahabp
03-31-2006, 07:51 PM
very good model,but I think you need to work more on textures (teeth and eyes)

the other parts are good .
keep going and good luck

~NoMaD~
04-01-2006, 08:59 PM
Ya, its got appeal. I agree with the texture comment... Higher resolution textures would kick this into a new ballpark!

Keep playin with it!

Nomy

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04-01-2006, 08:59 PM
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