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View Full Version : Expressions break when rendering?


victor
03-30-2006, 09:20 PM
I have a particle with two expressions attached.

One is a creation expression that makes use of random numbers in a few places for custom attributes that are used by a second runtime expression.

One simple example is that I set a random sprite rotation at creation time, and when I play back in Maya, it works fine. The sprites start at a random rotation, but stay that way through out playback.

But, when I batch render the sequence, it looks like every frame has a random rotation.

What am I doing wrong?

Bonedaddy
03-30-2006, 10:52 PM
Did you cache it?

victor
03-31-2006, 12:21 AM
How did I miss that? :blush:

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03-31-2006, 12:21 AM
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