View Full Version : texture test. 56kers beware
Talos 12-25-2002, 07:29 PM how is this starting to look?
http://www.cdis.org/~talos/texturetest.jpg
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funnydoodle
12-25-2002, 07:43 PM
i think the texture is too low res...... it's all jagged pixels ur showing here and it's blur as well, doesn't look like rusty metal since the specular is missing..... yeah.... if i were u, i'll get a hi res texture and add in the spec... with a spec map of course..... the bumps are just nice i think.... keep it up!
Talos
12-25-2002, 08:56 PM
http://www.cdis.org/~talos/texturetest2.jpg
ok i started to work on a high res texutre. i will also be positioning the red paint so thats its not straight left to right.
this will be my first fully textured model. :airguitar
cheers
Talos
12-25-2002, 10:33 PM
any comments on the new texture...
need some good and bad C&C
funnydoodle
12-25-2002, 10:35 PM
the texture's res is better now.... but the bump is overdone.... lower the bump value..... and the black logo is still blurrish in a way..... work that area..... eager to see more updates..... btw, what software u using?
Talos
12-25-2002, 11:11 PM
ok workin away..
yes im using XSI3
funnydoodle
12-26-2002, 12:27 AM
great! an XSI user finally! i'm gonna change to XSI3 next yr..... using 2.0.1 at the moment...
Shaykai
12-26-2002, 12:40 AM
Is that for a Warhammer 40k model?
Talos
12-26-2002, 01:35 AM
@Shaykai : Yes it is.
@funnydoodle : Ya, 3 is awesome, at school we use 2.03 so i can't work on my home stuff at school, oh wellz
heres another update.
http://www.cdis.org/~talos/texturetest3.jpg
is there some one out there that can help me with like bullet holes or slashes?? in photoshop, something i can put right over top the textures i have now. Or just add to the texture i made now.
:beer:
Talos
12-26-2002, 08:02 AM
http://www.cdis.org/~talos/head.jpg
diazgl
12-26-2002, 02:17 PM
oh yeah, i know this one!!!! itsthat board game, uhm....what's it called?
Talos
12-26-2002, 04:04 PM
warhammer 40K
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