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dominicqwek
12-25-2002, 07:13 PM
:beer: merry xmas!!

dominicqwek
12-25-2002, 10:38 PM
Modelled in max 4.2, textured, litted and rendered in max 5. Used polygonal modelling for the characters. The creature was unwrapped, tex maps painted in photoshop. Christmas hat done by adding noise to a dense mesh followed by an inverted falloff texture.

Would appreciate some comments. :D


cheers

surreal
12-25-2002, 11:22 PM
its ver blury, can't make anything out, can you post a better pic plz

raden
12-26-2002, 12:06 AM
hiya dom,

sweet. good concept on the guy there, nicely textured. the render is cool, but i have to agree with surreal about the blur.
can we see some wires please.

:beer:

facial
12-26-2002, 01:23 AM
NIce work , , especial th character design. Keep post up . :thumbsup:

dominicqwek
12-26-2002, 05:33 PM
Thanks for the comments. The blurry effect was done on purpose, used blend filter to give it that soft look. Well at least that was what i was trying to achieve :D

Anyway here's the wireframe and area filter rendered image:

dominicqwek
12-26-2002, 05:35 PM
here's a screen cap of the wireframe

dominicqwek
12-31-2002, 01:41 PM
Im open to comments. Thanks.

JoBbE
12-31-2002, 02:01 PM
hm that first image you posted was definately too blurry. you might want to try a very subtle blur, like 2 pixels threshold or something.
good work :)

spr0g
12-31-2002, 03:29 PM
dom... picture may help with the soft effect you were trying to achieve:

http://www.neilblevins.com/cg_education/specular_bloom/tut11_fig1.gif

dominicqwek
01-01-2003, 10:01 AM
JoBbe> thanks for the comments.

spr0g> ok i'll try that out. Thanks for the advice. Cheers.

Spliff_Richards
01-01-2003, 11:21 AM
The character looks cool but IŽd work on the lighting.

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