JeremyJessup
03-29-2006, 09:35 PM
I have a model that I brought into ZBrush from 3D Studio Max and have done a fair amount of work on. I came to a point in the model where there is an extra Vertex (not doubled, just a spare vert along an edge the made a pare of quads out of a pair of tris) that is not able to be smoothed out.
I'm new to ZBrush and I don't know how to remove the vert and I don't want to loose all the work to re-import it, and risk having the same problem elsewhere in the mesh.
Does anyone know how to remove a vert or poly from a ZBrush model (and if I have to remove the whole polygon, how do I cap the hole)?
I'm new to ZBrush and I don't know how to remove the vert and I don't want to loose all the work to re-import it, and risk having the same problem elsewhere in the mesh.
Does anyone know how to remove a vert or poly from a ZBrush model (and if I have to remove the whole polygon, how do I cap the hole)?
