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View Full Version : Normal map ugly hack implementation?


cwikdahl
03-29-2006, 12:32 PM
What kind of normal map node doesn't take rgb for input?

I want to blend two normal maps with a number of masks. This means I need to feed the bump node with an rgb channel. This of course doesn't work.

When hooking a normal map directly to the bump node it makes a outAlpha - bumpValue connection. OutAlpha? Where from? There's no alpha channel in my normal texture.

Anyone knows how to solve this?

Using Maya 7 btw.

/Claes

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03-29-2006, 12:32 PM
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