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View Full Version : Low poly / High poly man, need crits


Lucidium
12-24-2002, 09:57 PM
Heya.

I'm working on a character model that'll hopefully end up with a good high-detail version, as well as a good low-poly version.

I've been working on the head for a couple days, but it's just looking... well.. scary ^_^;;.

So I thought I'd come and ask you guys for some help.

Here's the meshsmoothed version:

http://www.davidmear.com/temp/highpolyhead.jpg


And the low poly version. I've just added a quick, temporary texture.

http://www.davidmear.com/temp/lowpolyhead.jpg
http://www.davidmear.com/temp/lowpolyheadwireframe.jpg


Thanks in advance for any help!

Lucidium
12-25-2002, 12:03 PM
Aw, no comments? :(

Well, anyway. I made an attempt at a low-poly body for him:

http://www.davidmear.com/temp/lowpolybody.gif

koinu
12-25-2002, 04:47 PM
Check your non-manifold geometry on the low poly guy. I saw a couple of poly's that are split and the verts have no end point. Re-split your polys and don't leave any dead-end edges..
Good Job though,
Merry X-mas

Lucidium
12-25-2002, 08:24 PM
Sorry, what? :)

You're gonna have to explain that in layman's terms, I'm not sure what you mean :shrug:

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