jinho326
03-29-2006, 12:11 AM
Hello everyone!
I've sort of had this question for a while and I guess I'll finally ask it. Could those of you here who work for a gaming studio tell us the pipeline that you go through to create your character? Now what I mean by this isnt like, oh first you think of the character, draw sketches, model, rig, animate, etc...like could you please give a more in depth glimpse of what goes on?
For instance do you write expressions while modeling- or does that come during the whole rigging process, or is there no real set boundaries between modeling, rigging, and animating? When do you do the UV mapping- while you're modeling, or only after everything about the mesh has been set in stone? (Do you see what I'm getting at?)
Now the reason why I'm asking this is to get a better idea of the process that each artist might take- I have yet to bring a character to life and one of the reasons is that I'm somewhat overwhelmed by all that XSI has to offer. Secondly, in a post I put up a long time ago I asked about the non-linear abilities of XSI and still I have yet to be able to take advantage of this and would like to hear the input of the community. While I'm only using Mod Tools at the moment, I am looking into upgrading to the educational license, but I have hesitated because I still don't know so many things. PLEASE TEACH ME!! (Also I hope that this thread gives us all a good idea of how each other works). Thanks a lot guys, I'm really looking forward to hearing what has to be said.
I've sort of had this question for a while and I guess I'll finally ask it. Could those of you here who work for a gaming studio tell us the pipeline that you go through to create your character? Now what I mean by this isnt like, oh first you think of the character, draw sketches, model, rig, animate, etc...like could you please give a more in depth glimpse of what goes on?
For instance do you write expressions while modeling- or does that come during the whole rigging process, or is there no real set boundaries between modeling, rigging, and animating? When do you do the UV mapping- while you're modeling, or only after everything about the mesh has been set in stone? (Do you see what I'm getting at?)
Now the reason why I'm asking this is to get a better idea of the process that each artist might take- I have yet to bring a character to life and one of the reasons is that I'm somewhat overwhelmed by all that XSI has to offer. Secondly, in a post I put up a long time ago I asked about the non-linear abilities of XSI and still I have yet to be able to take advantage of this and would like to hear the input of the community. While I'm only using Mod Tools at the moment, I am looking into upgrading to the educational license, but I have hesitated because I still don't know so many things. PLEASE TEACH ME!! (Also I hope that this thread gives us all a good idea of how each other works). Thanks a lot guys, I'm really looking forward to hearing what has to be said.
