View Full Version : rendering your wips...
ok i have a question about rendering your whips or whatever you are doing
i want to make a render similiar to this one to show the wireframe and a surface like my attachment has howis this done
note: i did not model this car. car modeled by Entangle
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Transform Gizmo
12-24-2002, 07:51 AM
i saw one method posted a while back that works pretty good
copy the object you want to render. add a push modifier to the copy, with a small value, like .01. then assign a wire material to the copy.
Lucidium
12-24-2002, 12:07 PM
Or you could render it twice, once with a surface, once with a wire texture. Then use a graphics program to layer the wire on top.
CarlCampbell
12-24-2002, 03:52 PM
The best way I've found so far is to assign a matte/shadow material to your whole scene and then select it all, clone it on the spot, and assign a 100% selfilluminated black wireframe material. Sometimes, some lines won't render, but just tweak the viewing and you're set!
Carl :beer:
JuRrAsStOiL
12-24-2002, 07:23 PM
use transformsgizmo's method.
It's easy, fast and brings up good results.
Just make a copy of your model (be sure it has the same coordinates as the original), assign a push-modifier to
the copy and set the value to something about 0.01-0.03.
Now just assign a wire-material to the copy and render.
To change the thickness of the wires use the options
in the material editor.
or just dupe the object and move it back 0.001 in the cameras z axis
John-Stetzer
12-24-2002, 10:39 PM
Or make a copy, add a lattice modifier to the copy, adjust to taste. Or add an edit mesh modifier, select all the edges, then create shape from edges (linear, all other options default), then make the spline renderable, adjust to taste.
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