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SquirrelyJones
12-24-2002, 05:10 AM
This is a guy I made for an upcomming mod. The skins not final, i still need to add some dirt and stuff. Tell me what you think.

http://www.autoimage.cc/ut2k3/sas/01.jpg

http://www.autoimage.cc/ut2k3/sas/02.jpg

flaagan
12-24-2002, 06:08 AM
i likes it!:bounce:
the bagginess of the clothing is great
gonna be kinda hard for him to take a leak tho, what with all the ammo packages :D
think we could get a closeup of the face?
oh yeah, and how'd you pull of the great camo?!

(and then the usual barrage as well.. How long it take? What program? Poly count~?)

uNdo
12-24-2002, 07:58 AM
maybe we can see a mesh or wireframe or something

what modeling technique did you use?

what program?

la_piaga
12-24-2002, 12:00 PM
Maybe I'm fooled by perspective,but I have to note a lack in propoportions:
IMO it has a too big head, long arms and short legs.
Modeling and texturing policy seems to be good.
The face looks a little strange, maybe the shape of the eyes, but can't judge since the image is too little.
More material is welcome!

ciao. :)

SquirrelyJones
12-24-2002, 04:07 PM
your right about the arms and legs, I'll fix that some time. Modeled in nendo, max for rendering, deep uv for uv's, and photoshop for textures. The camos done with the vdl adrenaline camo plugin (http://www.v-d-l.com/adrenaline_download.html) for photoshop. the poly count is 3640.

http://www.autoimage.cc/ut2k3/sas/03.jpg

http://www.autoimage.cc/ut2k3/sas/04.jpg

Jigsaw
12-27-2002, 12:00 PM
Looks great!

...but isn't that reflection in his goggles upside-down?

vannova
12-28-2002, 12:33 PM
Great work.. just the skin could use some more details... maybe thatīs just me. Nonetheless... I like it.
Oh.. and yes... the reflections in his goggles are upsite-down! ;)

Swami Gattas
01-06-2003, 11:18 PM
Head looks a tad large in proportion, u use any references?

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