DAZZAN
03-28-2006, 06:50 AM
Is there a workflow guide or tutorial out there for maya.
My model of course will only go to so hi on millions of polygons in z brush,and you would like to go higher,for finer detail in some areas.
So breaking up a single mesh into the parts i want to have finer details.
uv mapping parts in maya.
Bring in the parts to zb and do all the finer details and export the maps.
This is the part where mayby im not so sure,
stiching them together and rendering out displacements .
Re-combineing parts in maya?
I guess the 0 to 1 region mapping would still still hold up or put them into their own regions.
Does this hold water,do others use this kind of method.
Just looking for a high rez detailing option other than a crashing pc or settleing for level 5 smooth than level 6.
many thanks for looking
My model of course will only go to so hi on millions of polygons in z brush,and you would like to go higher,for finer detail in some areas.
So breaking up a single mesh into the parts i want to have finer details.
uv mapping parts in maya.
Bring in the parts to zb and do all the finer details and export the maps.
This is the part where mayby im not so sure,
stiching them together and rendering out displacements .
Re-combineing parts in maya?
I guess the 0 to 1 region mapping would still still hold up or put them into their own regions.
Does this hold water,do others use this kind of method.
Just looking for a high rez detailing option other than a crashing pc or settleing for level 5 smooth than level 6.
many thanks for looking
