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View Full Version : stylized black woman, 70th style


ArndtvonKoenigsmarck
03-28-2006, 06:23 AM
Hello,

she will be the result of another modelling workshop I do, so it would be nice to get some feedback and comments. Maybe there is smething you would like to see improved?
She is quite low poly right now (about 6700 polys). All done in Cinema 4D.

http://www.vreel-3d.de/WIP/arndt/Testrenders/WomanTest1.jpg

K_Digital
03-28-2006, 12:27 PM
your image is too dark, but from what i can see it looks good.

ArndtvonKoenigsmarck
03-28-2006, 01:24 PM
your image is too dark, but from what i can see it looks good.

Hi K_Digital,
thanks. I wanted to play a little with the black/white contrast. Maybe I overdid it here, though it looks fine on my TFT.
I will post a new version soon.

reedomatic01
03-28-2006, 03:09 PM
Looks good so far,I think it does look a little too dark. Nice work, I like the composition.

ArndtvonKoenigsmarck
03-28-2006, 04:45 PM
Looks good so far,I think it does look a little too dark. Nice work, I like the composition.

Thank you reedomatic. An update is on its way.

ArndtvonKoenigsmarck
03-28-2006, 04:46 PM
your image is too dark, but from what i can see it looks good.

Thanks K_Digital,
I am just working on that.

Geese Howard
03-29-2006, 01:17 AM
hey, well, it's lookin good from what we "can" see.
So ya, if you want people to give critique on modelling, probably a
good idea to light it enough for all to see.

otherwise, keep up the good work

ArndtvonKoenigsmarck
03-29-2006, 09:54 AM
hey, well, it's lookin good from what we "can" see.
So ya, if you want people to give critique on modelling, probably a
good idea to light it enough for all to see.

otherwise, keep up the good work

Thanks Geese Howard,
here is the next update with some supporting background and more light :)

http://www.vreel-3d.de/WIP/arndt/Testrenders/WomanTest3.jpg

Squirmy
03-29-2006, 03:59 PM
The details are more clear now. the body looks great, but the head could use some adjustments, IMO, specificaly in the eyebrow region. I think the forhead is sticking out unrealisticly. Also the hands are detailed and the rest of the body is really smooth, that seems a little strange as well.

It must be cold in there, or maybe shes smuggling diamonds in that top!!

ArndtvonKoenigsmarck
03-29-2006, 04:56 PM
The details are more clear now. the body looks great, but the head could use some adjustments, IMO, specificaly in the eyebrow region. I think the forhead is sticking out unrealisticly. Also the hands are detailed and the rest of the body is really smooth, that seems a little strange as well.

It must be cold in there, or maybe shes smuggling diamonds in that top!!

Hi J_ray,
jep, maybe too much bones above the eyes.
I'll see what I can do about the diamonds :-)

okoert
03-29-2006, 05:44 PM
I like your choice of colors. I also like the background (I mean the half transparent/reflective decoration). I think the belly of you character is well done.

Since you aim for a stylized character, it might have been intentional, but there are a few parts that are a bit angular.
* The straps of the bra (probably due to the low poly count) and other parts of her outfit.
* Her cheeks are quite sharp as well. You may want to lower them a bit.
Are subdivision surfaces (hypernurbs in cinema 4d) turned on? This would smooth out these areas a bit. But then again, the sharpness might have been your intention.

Maybe some additional lighting would help too. A fill light would help to lighten the shadows a bit. But maybe this is not what you want, since you mentioned high contrast. A rim light might add some drama and keep the contrast though.

Keep it up.

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