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Bukoba
03-28-2006, 04:29 AM
Hi All! New year, new car. After modelling Ferrari F1 cars for three years, I started to make the Ferrari 248F1. This work is based on my previous F2005, the wings are not final yet. I think, the modelling on the bodywork is close to finish, and there are some texturing woks to do. I'm waiting for the new front and rear wing specification, which will be introducing this weekend. So, all questions and critics are welcome.

http://img.tar.hu/bukoba/img/20742483.jpg

Bukoba
03-29-2006, 05:27 AM
Here is some progress on the textures...

http://img.tar.hu/bukoba/img/20770224.jpg

Furious-George
03-29-2006, 03:45 PM
Aww man, you'd almost finished the last one! I'll check out your images when I get home, they get blocked at work :( But I saw the chassis yesterday, was looking good!

Nazirull
03-29-2006, 03:49 PM
Very nice! Smooth modelling...very controlled....polygons??? patches??

I think the side of the front wing is a tad too thick....but u may have the accurate blueprint that u refered too so....maybe im wrong...

Great going man....:thumbsup::thumbsup:

tyio
03-29-2006, 04:01 PM
eheh ^^

as far i see the beginning of the seasons, the number 5 of the car is hard to believe, so,, you'll be the one to do this, this time ^^


keep good work, it's coool for now ;)

Bukoba
03-29-2006, 04:12 PM
Thanks guys. The work going smoothly, because at last I cahngem my good old computer to a faster one. So both of the front and rear wings didn't finished yet, because I'm waiting for the new specifications. I really don't like the number 5 on this car, but I hope, this will be a much better season for the Ferrari, than the previous one. :)

Nazirull: I used poligon modelling for this work. I tried the patches before, but it's easier for me.

spillway
03-30-2006, 05:00 AM
Nice Work,

just wondering how you approched this model, i.e did you work from a blueprint, sketch, etc?

I'm keen to do an open-wheeler but blueprints seem to be hard to come by.

Keep it up though,

looks great!

Caleb

Bukoba
03-30-2006, 05:13 AM
Hi Spillway!
Yes, you right, almost impossible to find a good blueprint. When I started my first F1 project (Ferrari F2004), I bought a plastic model of a F2003-GA. I used it's scanned blueprint for the basic shapes and measures. After this, I made the details about many reference photos. I made the F2005 on the grounds of this F2004 model. Photos are good, and if you have at least a top view, and a side view, the blueprint is not necessary. You could find good reference materials on the www.fia.com (http://www.fia.com). The technical regulations gives you the exact measures, if you want to make an F1 car.

Furious-George
03-30-2006, 11:00 AM
You mean you're waiting for the non-cheaty version of the front wing :) I'll send you more pics tonight, there's loads of good close-ups because of the flexi-wing controversy.

Bukoba
03-30-2006, 01:49 PM
Hi Furious George! :) Yes, I'm waiting for the non-flexible versions. Thank's god, the racing weekend starting early in the morning tomorrow (GMT). Thanks for the images in advance, I'm just started collecting images from the 248F1, but there are few from the back areas.

Bukoba
04-02-2006, 08:10 PM
Hi! I made some progress, especially on the textures and the front wing. Thanks to Furious George for the great reference pictures! I think, I have to made lots of changes when the Ferrari reveals the new improved parts for Imola. :)

http://img.tar.hu/bukoba/img/20875523.jpg#3

http://img.tar.hu/bukoba/img/20868899.jpg#3

Bukoba
04-10-2006, 08:33 PM
Hi All! Here is a small update. The rear wing and the bargeboards are untouched (F2005). I made some texturing work, and built a new front suspension.

http://img.tar.hu/bukoba/img/21080798.jpg#3

Bukoba
04-11-2006, 08:19 PM
Here is a new render (front view).

http://img.tar.hu/bukoba/img/21107311.jpg#3

Nazirull
04-12-2006, 01:40 AM
I see camber!! Heheheh..awesome work man....im loving it...i might nees your help later on with my modelling...hehehh....Aint the front rims looks abit strange? Or izzit only me?:D

And have you updated that piston for imola? *shaking fists* :D

Great Job man......:buttrock:

Bukoba
04-12-2006, 06:09 AM
Hi Nazirull! Happy you like it. :) I'm going to make the changes after imola, but first, I have to finish this. What is strange for you on the front rims? I'm used the same rims on the F2005. I'm just seen your portfolio, you are real good man. :)

Nazirull
04-12-2006, 06:20 AM
Hehhe...I think its just me...nothing wrong with the rims..only i thought that the radius is too big....:D

Thanks for dropping by my portfolio! U should upload some of your work in yours! *shaking fists* :scream::D

Bukoba
04-12-2006, 06:41 AM
Thanks for the details :) I measured all parts of this vehicle based on the FIA Tachnical Regulations, so I hope they ar ok. I'm going to upload some of my images to my portfolio soon. So, happy to meet you.

Bukoba
04-18-2006, 05:22 AM
Hi All! I'm close to finish now. :)

http://img.tar.hu/bukoba/img/21243986.jpg#3

http://img.tar.hu/bukoba/img/21243987.jpg#3

http://img.tar.hu/bukoba/img/21243988.jpg#3

Nazirull
04-18-2006, 05:31 AM
Lookin awesome doode....Wish that number 5 would be no. 1 next year....:thumbsup:

Bukoba
04-19-2006, 06:17 AM
Hi Nazirull!I hope so :) The nr. 5 is not a good number for a Ferrari. Here are some new renders.

http://img.tar.hu/bukoba/img/21279299.jpg#3

http://img.tar.hu/bukoba/img/21279298.jpg#3

JesterRace
04-19-2006, 07:48 AM
Looking very good i am jealous of your skills. The only thing I a missing is the little foam pad the drivers have behind their head to have their helmet rest on.

T0NiC
04-19-2006, 07:52 AM
Hah the shape of these cars just keeps gettin stranger every year, with all the added little wings for the aerodynamics.
I wonder if in a year or 10 they look like a big wing with little wings coming out everywhere :P

Great detail, you know your stuff it seems (I'm guessing since I know jack about F1) but are those tires really so reflective/specular?

It strikes me that I rarely see convincing tire textures anywhere.

Bukoba
04-19-2006, 08:58 AM
Hi Guys! Thanks for the comments.
JesterRace, maybe you right, but I'm not sure about this foam pad. I couldn't found any good reference photos from the cockpit. If you have any, please let me know :)
T0N!C, it's hard to make a good tyre material, and the situation is not easy. If the tyre is new, it's shiny, but if the tyres are used, they are unglazed. I tried to make them realistic, but I think, it is not as good as I expected. I'm going to make some environment for this car, and maybe make the tyres used.

sitnikvladimir
04-19-2006, 10:54 AM
:buttrock: Nice wokr! Good modeling ! But tyres is very Clean and shiny (not realistik) And you can make a good scene for fhis formula car.

Bukoba
04-19-2006, 11:00 AM
Thanks. I'm going to make some environment, and the used tyres as well. I hope, I could make it :)

Furious-George
04-24-2006, 06:10 PM
I noticed something wrong, but watching the GP reminded me - The winglets on the front wing (the bits above the main plane that were 'flexible') are too angled, on the car in Imola they were pretty much horizontal.

:)

Bukoba
04-24-2006, 06:15 PM
Hi Ross! Thanks, but this is the aero setup before Imola. I'm noticed the changes on the front wings, the little winglets on the nose, and the rear winglets. Maybe, I'll make them all, but not sure.

Bukoba
04-24-2006, 07:53 PM
Hi All! I just started to make the environment. Here is the first test render.

http://img.tar.hu/bukoba/img/21425652.jpg#3

Nazirull
04-25-2006, 02:07 AM
Nothing more i can say here....absolutely discreet and beautiful.......

By the way....:buttrock:FORZA FERRARI!!:buttrock:

koenf1
04-25-2006, 08:45 PM
Looks very nice
although i'd like to add next things:
- It might be good to check the nosecone again, the pilons seems to be more inwards under the nose
- Also the engine cover seems to curve a lot while it's more or less straight IMO ( pic of the sideview could be useful, but that's what i notice from the perspective.
- The airbox should be a little smaller / higher
- Maybe make the frontwing spooncurve a little less deep in the very middle.
- Midwing joining is a little incorrect and maybe it should be wider overall.

nice modelling so far ;)

Koen

WesleyTack
04-25-2006, 10:07 PM
Very nice work! modeling is top-noch :wip:
The only thing that bugs me is the tires, i'd apply some sort of rubber material on it.

Juzz
04-25-2006, 10:37 PM
Yeah, the car body looks superb, texture & modeling wise.

The environment still lacked the same level of realism, as did the tires. The rubber material needs some work in my opinion.

Bukoba
04-26-2006, 06:35 AM
Hi All! First of all, thanks for the comments for everybody. Koenf1, thanks for the detailed list, I'll check them bit by bit. The problem is that there are no good reference pictures from all parts, all photos are from some kinda perspective, not good side, top, etc.. views.

I'm going to rebuild the tyre material (as I mentioned before), but I have not much time for this. But I'll do this for sure! If anybody have a good tip for making good tyre material under Brazil r/s, please let me know. The environment is far from finished, this was a test render only, for matching the colors.
So, thanks for the help for everybody, and all future critics are welcome!

TeeWorks
04-26-2006, 12:25 PM
hey Bukoba, this is really an impressive model, high class of course. But something, i sadly don't know what it is, doesn't fit at the tyres besides the glossy texture... hmm, is it the shape of the sidewalls? hmm. i think the tyre has to be fitted slightly more outside of the rims. but no guarantee :D

keep it going!
Teeworks

koenf1
04-26-2006, 04:59 PM
not good side, top, etc.. views.

Check the Imola images, there are always camera's on the paddock capturing the topview on the straightline

Also the pitstops of Malaysia CAN get some topimages.

F1-live is a good source to find some hi-res.
You have to pay for the hi-res ones, i can get you some if ya want to
Keep up to good work.
i'm a F1 modeller for F1 Challenge 99-02, cooperating with Ralph Hummerich.
last year i made all cars except Ferrari, so i try to get them as accurate as possible, just as you do. And my texture painter also helps me A LOT with this ;)


Koen

Bukoba
04-28-2006, 11:19 AM
Hi All! Here is a small update. I made new kerbs, and textures for the racetrack. (The r/s cut down from the texture from the nosecone.) The modell is untouched yet.
Koenf1, thanks for the comments, I have an opportunity to reach the F1-live high-res images as well, maybe I will find good views from Imola. Anyway, thanks for your offer about the images. I'm playing lot with the F1 Challenge 99-02, this is a good game, with proper tracks and cars, I'm loving it. This is a honour for me that you send me feedbacks.
http://img.tar.hu/bukoba/img/21565587.jpg#3

Bukoba
04-28-2006, 11:27 AM
Hi TeeWorks, sorry I fogot to answer for your comment. So, I'll check it for sure, but it seems for the firs look for me that the tyre and rim positions are good.

XCNuse
04-28-2006, 10:12 PM
hey bukoba, i was curious exactly.. how do you model your F1s, i've looked at them and saw your progress on last years' car, but without blueprints or anything.. i dont get how you do this, i want to try to make this years mclaren MP4-21, but everything i have made has been from blueprints and resources (which.. all i've been looking for is pictures, but im not finding anything thats extremely usefull, especially for the strange shape of the car since so many parts are hiddin.. behind other parts) and im just curious, how exactly do you start from scratch with one of these cars?

Bukoba
04-30-2006, 11:50 AM
Hi XCNuse! So first of all, I bougth a plastic modell of an F2003-GA, and used it's blueprints for the basic shapes and measures. After this, I collected as many of reference photos as I could (thanks God, there are many helpful people here, and they sent me lots of useful resources.) There were photos from crashed, destroyed cars, and some of them taken in the pit, where the hidden parts are revealed. You could also find useful informations on the www.fia.com (http://www.fia.com) (technical regulations), and technical related sites (for examle: http://www.f1technical.net). And of coures, the comments and reviews are good for making the shapes more accurate. That's all. If your McLaren project will start, please, let me know. I'm curious.

hotsoup
04-30-2006, 03:40 PM
Thanks guys. The work going smoothly, because at last I cahngem my good old computer to a faster one. So both of the front and rear wings didn't finished yet, because I'm waiting for the new specifications. I really don't like the number 5 on this car, but I hope, this will be a much better season for the Ferrari, than the previous one. :)

Nazirull: I used poligon modelling for this work. I tried the patches before, but it's easier for me.

#5 on a Ferrari is ok. Just don't like #1 on a Renalt - man, is Alonso cocky or what? Go McLaren! It'll be a crazy shuttle of drivers next year - Kimi to Ferrari, Alonso to McLaren, etc. I still don't like Alonso. Talking about drivers, I gotta say...Forever Senna!

After all my BS, great job on the 248, though. Could you share with us how you approach building an F1 car? I'm rather new to Maya...but I'd love to build something realistic. I was looking up pictures and stuff. I guess I'm an old schooler - I still like F1 in the late 80s and early 90s. I'm thinking about the MP4/6, in which Ayrton brough it home and won the driver's championship in 1991. Any pointers would be much appreciated.

Micaoct
04-30-2006, 03:56 PM
The model is awesome! The tire textures might be just a little glossy, but the real life ones are a little glossy as well, I think their fine. You can also see in the image that there is no pad for the head.
All the details are excellent, I love it!

www.quotenet.nl/2006/01/25/Ferrari-248F1.jpg

XCNuse
04-30-2006, 04:02 PM
thanks for those links there, i think i might just do a 'standard' formula1 first, just to learn how to get that shaping since it is so strange, and go from there

@hotsoup.. lol that makes me want to do the mclaren my dad used to race/own, back in 1980 when he raced his mclaren ford m40 :)

:( to bad we sold that car a while back, i only got to see it once.. that was when i was like 8, so i dont remember it well, i just remember the orange and white paint, i'd have to look around for that picture of me sitting in it

Bukoba
04-30-2006, 07:17 PM
Hi Hotsoup! So, doing an F1 car from scratch is not an easy job, I found a lots of help here (from the other CGTalk members.) For my first steps, the biggest help was Tyio's tutorial: http://www.tutorialized.com/tutorial/Making-of-Ferrari-F2003-GA/10607 Follow the majos steps, and the other simply practice, and experience.

Anyway, I think we started to follow the Formula 1 at the same time, but my favourite was Prost. And in 1991 Michael Schumacher came to the picture :) When I was a child, I loved the German national soccer team, and especially it's goalkeeper called Tony Schumacher. After ten years, when a man called Schumacher appeared in the Formula 1 world, I started to support him almost automatically. So this is my story :) But Senna was great, real great. I miss him very much. And I don't like Alonso as well.

XCNuse, your dad is a race driver? Great! I think that tutorial above could help you for the first steps. I think, this is not as hard as it seems for the first sight. If you know the basic polygonal modelling techniques, you could build up almost everything. But you need patience as well :)

XCNuse
04-30-2006, 11:24 PM
ya, my dad used to race for a vvvvvvery long time from stock cars to formulas to .. well, anything with wheels really, and he also used to have part ownership in road atlanta, and also owned a few nascar cars (specifically the coors car that bill elliot drove

i have tried an F1 before actually shoulda mentioned, a while back i guess when the designs for the 2007 F1s came out i decided to mess around and make one, never rendered it, but just fooled around with this: http://formula1world.online.fr/org/blogs/media/aero2007.jpg


edit- heres my dad driving our old mclaren ford m40
http://www.bruce-mclaren.com/images/m30me.jpg
still has that helmet to this day (of course.. im sure i would too lol)

Bukoba
05-03-2006, 06:13 AM
Hi All! I made some update on the track. I'm trying to reduce the details, so the kerbs are deleted. (My computer is suffering during the render, and I'm going to modell the pilot as well, so I need to decrease the memory usage) The next step will be the motion blur on the tyres, and some revision on its material.
http://img.tar.hu/bukoba/img/21660781.jpg#3

http://img.tar.hu/bukoba/img/21660780.jpg#3

twistkill
05-03-2006, 06:28 AM
awsome dude!!!

if u added the blur to the road intentionally then i think it looks wierd to have motion blur without a schumi or massa in the car :)

as far as my naked eye is concerned the car looks flawless from the slits in the rear wing to the new extra far placed mirrors..awsome materials and rendering!!

also..i am not sure tho as it cant be really pointed out..but aren't the front wheels supposed to be bit more angled in?..just a personal opinion..or maybe its due to the view

Bukoba
05-03-2006, 06:36 AM
Hi Twistkill! Thanks for the comments. Yes, you right, this look weird without a pilot, but it's only a question of time. I'll make the pilot as well, but I have some difficulties with the texturing of the helmet. I have no experiences in the usage of the UVWUnwrap, and I need to lear it well.
So, the front wheels are leaning a bit on the real cars as well, if you look at the front view render, you could see this properly. (I hope I understood your comment because my Englis is far from perfect.)

joostingh
05-03-2006, 08:42 AM
Nice that you allready making the new Ferrari F1.

But as always i have something to say :D

the top op de front wing (the extra wing) is horizontal. And the Airbox is more narrow at the top.

The rest is awesome.

http://f1.racing-live.com/f1/photos/2006/gpimola/diapo_368.jpg

Bukoba
05-03-2006, 08:54 AM
Hi Joostingh! Thanks, I'll check the mentioned parts soon. It seems, you right :)

Bukoba
05-03-2006, 12:22 PM
Hi All! Here is some update. I made the missed blurs and the pilot in Photoshop. Quick and dirty solution. I'm going to modell the pilot, this is just for fun.

http://img.tar.hu/bukoba/img/21669405.jpg#3

Bukoba
05-04-2006, 11:05 AM
Hi All! Here is a bit modified one. I made the top airbox narrower, and the winglets on the frontwing are horizontal now. I also made the textures of the small winglets on the top/side of the car.
http://img.tar.hu/bukoba/img/21686751.jpg#3

Bukoba
05-05-2006, 05:16 AM
Hi All! Here is another small update. I modified the mirrors, and made the separation of the bodyparts narrower.

http://img.tar.hu/bukoba/img/21702668.jpg#3

seagulls
05-05-2006, 09:02 AM
man it keeps looking better:thumbsup: .

maybe use a shorter lens because it looks a photo taken really far away from the car .
other than that the tires could be a little scuffed.

Bukoba
05-05-2006, 11:34 AM
Hi Karl168! Thanks for the info, I'll try to make the scene with shorter lens. It seems a good idea. I'll work on the tyres as well, because I'm not completely satisfied with the current results.

koenf1
05-05-2006, 05:10 PM
the area in front of the cockpitopening and visor, seems to be too round IMO Watch the curvature of the stripes of the NT brand.http://images.f1racing.net/large/58871.jpg

It looks good anyhow ;)
keep it up!

X-Ice
05-05-2006, 05:31 PM
good work m8,... but I think with a little bit dirt on the whell were be better...

Admiral_GM
05-05-2006, 10:52 PM
Ah! You've done the latest one as well - did you ever finish the F2005? Sorry I haven't checked in here for so long! Seems like you've made a very good job of the 248, as usual - I agree with the above comment about the top of the monocoque though - the photos do strongly suggest that it should be fairly flat rather than curved. Nice job!

Bukoba
05-08-2006, 12:23 PM
Hi All! Thanks again for the comments for everyone. I was away for a few days, but now, here is some update. I have difficulties, because the modell now is high poly, so hard to modify the geometry. But I made, what I could. Here is the list of the modified parts:

- Narrower, and straighter top airbox, and narrower top air intake.
- I made the top of the nosecone flat.
- Bigger mirrors
- New textures on the top airbox, and on the headrest
- Brand new rear wing side and middle elements
- New tyre materials
- Rebuilded winglets on the top airbox
- Modified rear winglet (under the rear wing)
- New aerials on the nosecone

Here is the new render:
http://img.tar.hu/bukoba/img/21792817.jpg#3

koenf1
05-08-2006, 04:45 PM
Looks very nice ;)

Although, there seems to be something wrong with the enginecover
- it looks to me that the Marlboro brand is too stretched, because it would fit.
- and the cranehole is more to the front.
- also on the pictures i look i don't see a black border around the Marlboro brand?
- next to that, the body line running over the Marlboro letters start a lot earlier IMO, but are fine related to the cockpitwalls, so i think the cockpitwalls are too large at your car :)

Last but not least, this car is very nice :D

keep it going ;)

Bukoba
05-08-2006, 07:05 PM
Hi Koenf1! Thanks again. I removed the black border from the Marlboro logo, and modified the text alignment. You right, I used that texture from the F2005. Anyway, I checked the other mentioned parts, and it seems you right again, but because of the high poly modell, I have no energy to weld the vertexes of the separation (body) line and cut it again. Here is a small update:
http://img.tar.hu/bukoba/img/21808799.jpg#3

DizzyJ
05-08-2006, 07:30 PM
That's a really great model. I don't follow F1 enough (erm, at all) to crit the details, other than to note the textures are too clean, expecially around the wheels.

However, as great as the modelling is (and the great choice for motion blur), what really stuns me is just how complex the areodynamics on modern F1 cars. I'd think it would just be a horrible airflow mess, but I'm sure Ferrari has air-tunneled the cars to the point where every panel serves some purpose completely unimaginable by me. Wow.

Bukoba
05-09-2006, 12:46 PM
Hi DizzyJ! Thanks for the comment. I know,the modell is too clean, but I have no experiences yet about making dirt, but I think, it's some kinda texturing job. If I'll have time, I'll try to do something in this field as well. You right, the shapes of the cars became more and more complex in every year. Making the F2004 was much more easier.

seagulls
05-09-2006, 01:15 PM
the sky needs a tad bit of blue and variation like in the reference photo it seems flat grey.very nice otherwise.

koenf1
05-09-2006, 04:47 PM
Hi Koenf1! Thanks again. I removed the black border from the Marlboro logo, and modified the text alignment. You right, I used that texture from the F2005. Anyway, I checked the other mentioned parts, and it seems you right again, but because of the high poly modell, I have no energy to weld the vertexes of the separation (body) line and cut it again. Here is a small update:


Sorry, obvious i can imagine you have not enough motivation to recut the bodylines, but for F1C/rFactor modelling we use low poly shapes (ofcourse) and make the bodylines 2D :rolleyes:
and you're definately right about the meshes evolving from let's say 1999 - 2006

no problem for the crits :D

looks very nice and coming together ;)

kf1

sitnikvladimir
05-09-2006, 06:10 PM
I think- With Some Dirt will be better! But not much! :thumbsup:

Ahuri
12-24-2006, 12:15 AM
Awesome job man.

but....yes it is! But i think rims are realy too wide.

Rest is very very good.:thumbsup:

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