View Full Version : Direct Skinning vs Indirect Skinning
What do most people use when dealing with a fairly high res poly or nurbs patch model?
By Indirect skinning i mean via a lower res wrap deformer in maya(not sure about other packages), and by direct skinning i mean by skinning and weighting the CV's / Vertexes directly to the joint rig.
12-26-2002, 08:36 AM
When dealing with nurbs patches, I rock a lattice bind the old fashion way. A series of lattices, with different resolutions for the different parts of the body.
I recently got the gnomon skinning DVD and They ouline a way to use the wrap deformer. It's pretty similar, but the wrap is more intuitive, sice the shapes are closer to the final model. I haven't tried it yet.
12-27-2002, 06:11 AM
I'm a big fan of the wrap method,
Haven't seen the Gnomon DVD, is it anything like my tut?
01-01-2003, 11:53 PM
nice tutorial....solved a big problem for me , and is likely the rig solution I'll be using in an upcoming project :)...thanks a bunch :)
01-14-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.