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View Full Version : What is your standard college art curriculum supposed to be like?


Beef Beany
03-28-2006, 12:59 AM
I'm close to being a senior at Clemson University, having studied visual arts for nearly three years at a college that's known for its engineering and computer science departments. I've had to take mandatory studio courses in printmaking, sculpture, photography, and ceramics. All I wanted to do, from the very beginning, was master the techniques of drawing and painting. My college has taught me maybe 5% of everything I know while I hemorrhage around $8,000 a semester. The rest of it, I've learned on my own, in between suffering through studios which I strongly perceive as unnecessary, though I am hoping one of you will convince me otherwise.

Every time I am forced to take a class where I throw pots, bowls, and vases out of clay, or I'm cutting and welding steel, a little part of me on the inside really wants to die. Seriously, I've been close to breaking down and crying because I wonder what I've done with my life and where all this money is going. Even if I could find it in my heart to care about these courses, it's still a waste. Any one of these professions takes years to hone to the point of becoming a master craftsman. If, after graduation, I ever got a job as a designer in computer graphics, I hardly think the surface knowledge of techniques creating a steel sculpture will help me. So, why am I dirty as hell, holding this 4,000 degree torch, and slicing through this steel or doing a bronze casting?

This semester, I finally got to take my first painting class class, but not even that is providing any relief. My teacher is questionable at best; the last project we did was a combination of collage and painting self-portraits from a photograph with a grid overlayed. You heard me right. We painted from a fricking photograph, using a fricking GRID - pretty much the #1 thing you DON'T want to do if you want to learn how to be a real artist. I feel like he should be teaching what I am reading from Andrew Loomis, not forcing us to create this quirky pop art when we are students.

Do you feel like all the art disciplines are truly intertwined as my faculty believes, or is my time being wasted?

I heard that at most colleges, if you want to paint, then by God, they have you paint like a mofo. Your curriculum is PAINTING. They gorge you with information on how to hone your mind's eye to be the best damn renderer you can be. They mostly do not spread you so thinly as they do here at Clemson, where advanced drawing, advanced painting, senior studio may be the only truly productive course I ever take (and ironically, the ones with the least direction, where I'll be able to do pretty much whatever I want).

On that note, I would never have considered schools like FullSail or even Digipen. I've known people who came from those schools and found success in the entertainment industry, but I tend to believe such complete and utter specialization is just as bad as what I'm enduring now. What does a Fullsail grad do if he or she decides the entertainment industry is too bollocks to work in anymore? In my case, I guess I could at least be a hippy as an alternative with MY degree. ;)

storyForge
04-01-2006, 04:45 PM
Hey, I'm about to begin finishing up my BFA (last 2.5 years, i'm transfering from a community college to a four year uni in CA), and here is teh list of classes i will have to take. I'll bold the ones that I think are necessary for me, and italicize the ones that i think will help me greatly towards my future in animation, and underline the ones that I think will just support the basics of what i have already learned. The degree is a Bacheror of Fine Arts: Electronic Arts, Computer Animation Pattern. I'm also doing Animation Mentor starting this summer to support what I want to do vs. getting a degree.


ARTS 101 - Art History Survey 3.0 Fall/Spring
ARTS 102 - Art History Survey 3.0 Fall/Spring
ARTS 122 - Color Theory 3.0 Fall/Spring
ARTS 123 - Design 3.0 Fall/Spring
ARTS 125 - Basic Drawing 3.0 Fall/Spring
ARTS 240 - Introduction to Fine Art Photography 3.0 Fall/Spring
ARTS 250 - Introduction to Computer Arts 3.0 Fall/Spring
ARTS 260 - Introduction to Ceramics 3.0 Fall/Spring
ARTS 325 - Intermediate Drawing 3.0 Fall/Spring
ARTS 326 - Intermediate Life Drawing 3.0 Fall/Spring
ARTS 341 - Fine Art Digital Photography 3.0 Fall/Spring
ARTS 350 - Intermediate Electronic Arts 3.0 Fall/Spring
ARTS 359 - Film as Visual Art
ARTS 361 (OPTION) Intermediate Ceramics
ARTS 404 - International Art: Contemporary 3.0 Fall/Spring
ARTS 425 (OPTION) Advanced Drawing 3.0 Fall/Spring
ARTS 426 (OPTION) Advanced Life Drawing 3.0 Fall/Spring
ARTS 460 (OPTION) Advanced Ceramics 3.0 Fall/Spring
ARTS 489 - Internship Program in Art 1.0-3.0 Fall/Spring
ARTS 595 - (To Be Taken Twice) BFA Senior Studio 3.0 Fall/Spring
APCG 330 - 3D Computer Modeling 3.0 Fall/Spring
APCG 340 - Computer Animation 3.0 Fall/Spring
CDES 103 - Writing for Electronic Media 3.0 Fall/Spring
CSCI 545 - Advanced Animation Production 3.0 Fall/Spring
MUSC 109 - Introduction to Music Technology 3.0 Fall
Honeslty though, its what you do on your own, outside of class, that determines the artist you will become. If you've got a passion for painting, find time outside of class or socializing to PAINT or to DRAW. do some research and learn the principles of each. Gnomon has some good dvd's, loomis books, color theory stuff, painting techniques, etc. Watch some bob ross even, he wasnt bad ;) Good luck though! I hope you find what your looking for after graduation.

bonestructure
04-01-2006, 11:47 PM
Aside from art history, drawing and painting, etc., all the standard classes, when I went to school I made sure to take two kinds of classes to enhance my education. I took commercial art in order to learn the real world necessities of art, and I took basic drafting classes. Yes, drafting is boring as hell, and tedious. But learning the basics of drafting will genuinely enhance the precision of your art as well as forcing you to think in 3 dimensions. Mind you, this was back in the day before computers and CG and CAD programs, when all drafting was done by hand. I still have a couple of basic drafting books in my library. But in middle age, when I discovered computers and CG, because of that drafting knowledge, it was far easier for me to both understand the basic principles of 3D and to understand the layout of the programs and modeling.

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