View Full Version : How to aliasing text
thatoneguy 03-28-2006, 12:09 AM I'm working on some simulated interfaces. (If you didn't guess from the content of my last post) I've roughed out what I want in photoshop, but trying to recreate it in combustion is leading to more problems. I want a Verdana 10px block of text, however in combustion it is trying to anti-alias and smooth the text. I don't want this. Is there any way to disable text interpolation in Combustion? It makes small fonts almost completely unreadable, and doesn't accurately reflect most real world interfaces (for example combustion's).
Edit: hahaha, yes I did say "how to aliasing text" and no I'm not an "english as a second language" individual.
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Dongzo
03-31-2006, 06:12 AM
best solution i can come up with is to switch your composite settings to 3D which allows you to turn off antialiasing in the comps settings (quality). This gives your text more crispness but might lead to some other artifacts....but...give it a try ;)
thatoneguy
03-31-2006, 08:55 AM
That wouldn't work with text though, because anti-aliasing will only take place on the edge of layers. Everything within a layer is rendered as a flat plane.
The real problem at hand is that I believe it is rendering a truetype font. Which is a vector format. Instead of using the basic pixel map font system (much like internet explorer) it's trying to 'render' a nice smooth vectorized letter set at 11 pixels high, which just results in fuzzy, muddy lettering.
I know in photoshop you can set the font rendering to "crip, strong... none... etc" I need to set it to render at no interpolation. Is this a setting built into combustion somewhere?
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03-31-2006, 08:55 AM
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