johnnyreno
03-27-2006, 05:14 PM
fom my post on the lamrug site:
Hello,
I'm trying to understand if I can apply a different texture to faces created with a displacement map. Consider this basic eaxmple:
In the scene there exists a square poly plane with 3x3 subdivisions for 9 total faces which has been textured with a numbered grid with a number that correspondes to each face 1-9.. If I displace the center face (# 5) 1 unit, is there a way to map different textures to the new tangent faces connected between (2,5), (4,5), (5,6), and (5,8).
Perhaps a brief explanation of what is actualy happening in terms of geometry paramaterization and uv mapping during displacemet, inside mr would shed some light...
Thank You.
Hello,
I'm trying to understand if I can apply a different texture to faces created with a displacement map. Consider this basic eaxmple:
In the scene there exists a square poly plane with 3x3 subdivisions for 9 total faces which has been textured with a numbered grid with a number that correspondes to each face 1-9.. If I displace the center face (# 5) 1 unit, is there a way to map different textures to the new tangent faces connected between (2,5), (4,5), (5,6), and (5,8).
Perhaps a brief explanation of what is actualy happening in terms of geometry paramaterization and uv mapping during displacemet, inside mr would shed some light...
Thank You.
