PDA

View Full Version : water with penny and Di Tools


noen
12-23-2002, 07:37 PM
someone posted a question on making believable water
so i made a little animation - im terribly sorry but i cant
upload the movie but i can explain the main idea - which is:

use the texture from "water well" in the penny examples
and apply it to a rectangle along with DiTools' DiShaper
tag - the result is a loopable wave that you can preview
without having to render first

more complex waves can be created by using another texture
channel flowing in a different direction - though it wont
loop it does look like choppy water

Stupl at 8000% global seems to work ok

an idea that i have yet to try is to have the texture moving
in the y axis and see if it looks like water currents rising
to the surface

<=_=>

H. Ikeda
12-25-2002, 12:40 PM
Hi,
It's interesting. I'd like to see even only still images.

Cheers,

bcbarnes
12-25-2002, 02:53 PM
The "features" directory contains a dynamics sample that uses springs to simulate the waters surface, and it looks really good. The scene has a sphere dropping into a bowl of water, and the water ripples and moves as you would expect. An interesting use of the dynamics module that hadn't ocurred to me.

CGTalk Moderation
01-14-2006, 01:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.