Shimmer
03-27-2006, 02:01 PM
Hidhiho, since I am forced to work with Maya I need some info and dirt hacks and tricks and all to make my workflow quicker and have some of my tools from max translated to maya.
So first, Box/Cube mapping/projection?
Where is it? That cant be true that you have to use plain planar projection?!
If it is not in Maya, is there a script, plugin, workaround?
So, to make it a bit understandbale what I need: I need is like having Uvs from, lets say a cube with a size of 1x1x2 gridpoints. Now, I want to toss over a box map, but every side (also the 2 gp sized side) has the same density. Thats the basic principle.
The problem with the automatic unwrapper is that he will unwrap everything in diffrent densities. So I have 2 floors with 2 walls each. lets say the wall on the 2nd floor has some carvings. Of course the walls are not directly conncted (but combined) to each other cause the floor is inbetween. The Automapper will now map the 2 walls in diffrent density, which is not what I want.
Idea:
I was thinking today, if I cant use a boxmapping method I could use some sort of workaround but I have no clue if it is possible:
Can I select some objects and then alter the selection to an axis? So, I have a room, which I select and then I just want to select the x axis (based on a normal direction degree algorythm) walls and map them. That would work too.
The whole idea is to have a base to work from, all walls, doors, floors mapped on same density in first glance.
Here is an Picture of what I need:
http://pu-art.com/steph_maxaya.jpg
So first, Box/Cube mapping/projection?
Where is it? That cant be true that you have to use plain planar projection?!
If it is not in Maya, is there a script, plugin, workaround?
So, to make it a bit understandbale what I need: I need is like having Uvs from, lets say a cube with a size of 1x1x2 gridpoints. Now, I want to toss over a box map, but every side (also the 2 gp sized side) has the same density. Thats the basic principle.
The problem with the automatic unwrapper is that he will unwrap everything in diffrent densities. So I have 2 floors with 2 walls each. lets say the wall on the 2nd floor has some carvings. Of course the walls are not directly conncted (but combined) to each other cause the floor is inbetween. The Automapper will now map the 2 walls in diffrent density, which is not what I want.
Idea:
I was thinking today, if I cant use a boxmapping method I could use some sort of workaround but I have no clue if it is possible:
Can I select some objects and then alter the selection to an axis? So, I have a room, which I select and then I just want to select the x axis (based on a normal direction degree algorythm) walls and map them. That would work too.
The whole idea is to have a base to work from, all walls, doors, floors mapped on same density in first glance.
Here is an Picture of what I need:
http://pu-art.com/steph_maxaya.jpg
