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MasonDoran
03-27-2006, 07:21 AM
I have a highpoly scene with static cameras. I am looking for a script that deletes geometry outside of the field of view of the camera...is there a script for this?

GennadiyKorol
03-27-2006, 02:37 PM
Try out Hands 1.0 :) Can work like that: select all objects with a frame in the camera - invert selection:)

Otherwise you could write a loop that will go through objects in scene, convert the bounding box coordinates to view space coordinates and then filter all those that aren't in the field.

Cheers :)

redforty
03-28-2006, 02:29 AM
It may sound simple and like very common sense, but make sure you aren't deleting geometry outside the FoV that still affects the scene (ie, reflections, shadows, etc...).

I've learned the hard way.

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