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View Full Version : mapping mode -> uv coordinates


cignox1
03-27-2006, 07:33 AM
Hi all, I hope you can help me with this: I need to convert a standard mapping mode (i.e cubic) in uv coordinates. That is, I mapped my object with a standard mapping but should export it with uv coordinates instead. Is there a way to do this?

pixelranger
03-27-2006, 02:14 PM
you can unwrap the object in a new UV map, and then bake the projected textures into the newly created UV map in Layout. Do this for all the maps and you can change the projection mode to UV, select the new UV map and replace the textures with the baked ones. Good luck.

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03-27-2006, 02:14 PM
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