View Full Version : Maya CG plug-in
Chappo 12-23-2002, 12:04 PM Try it out boys :)
The Maya Cg Plug-in allows artists to author and visualize content in Maya 4.5 using advanced hardware rendering and the Cg high level language.
http://developer.nvidia.com/view.asp?IO=mayacgplugin
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dmeyer
12-23-2002, 01:28 PM
Looks tasty. Anyone try it and have any comments? I'm wondering if this could work well for some interactive modeling plugins I'm working on.
Chappo
12-23-2002, 02:57 PM
I did try it , and from the example file that was included, it looks quite interesting !!
Altough i only gave it a quick whirl, i was impressed with real-time shadings on the test models.
Firas
12-24-2002, 05:14 AM
sorry.. but i didnt understand what it does.. should i download & install to understand :(
Chappo
12-24-2002, 05:14 PM
The cross-API capability of Cg is a breakthrough for development teams targeting content for multiple platforms. The Maya Cg Plug-in supports the CgFX file format (.fx) and automatically provides intuitive interface controls and semantics to users and developers alike - for editing shader effects in real-time. Since the CgFX format also supports both DirectX and OpenGL, developers may encapsulate a series of fallback techniques for rendering any effect. CgFX files are text-based and describe the complete render state for a particular effect -- multiple passes, texture states, and any number of individual vertex and pixel shaders maybe defined to create a complete appearance or effect.
like it sayd, it's for editing shader effects in real-time :)
Efrens
12-25-2002, 10:06 AM
Hello
Have somebody tried this on ATI graphics cards - I have radeon 8500 and it doesn't work :)
Merry Xmas
Efrens
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