View Full Version : Gouraud Shading (Lines) & Isoparms not working correctly ?
RorrKonn 03-26-2006, 08:43 AM Using basic 9.1
I have multiple meshes under the same hyperNurb with the same shader.
All the meshes work right with
Gouraud Shading (Lines)
&
Isoparms
exsept one mesh is shown divided once.
Any one have a clue as to why ?
Thanks
RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com/)
TS 6, LW 7, C4D 9, zBrush 2.
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Maurice-Panisch
03-26-2006, 12:22 PM
Using basic 9.1
I have multiple meshes under the same hyperNurb with the same shader.
All the meshes work right with
Gouraud Shading (Lines)
&
Isoparms
exsept one mesh is shown divided once.
Any one have a clue as to why ?
Thanks
RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com/)
TS 6, LW 7, C4D 9, zBrush 2.
Do you checked the Hyper-Nurbs settings ? For me it sounds that one of them got N-Gons activated...
mecha
03-26-2006, 01:22 PM
Cinema4D can only shown Isoparms on an all Quads object! errr, i think!
ThirdEye
03-26-2006, 05:00 PM
Cinema4D can only shown Isoparms on an all Quads object! errr, i think!
That's with the Catmull Clark (ngons) algo. I dunno if that's a bug or more a limitation.
RorrKonn
03-26-2006, 08:24 PM
I tried booleaning a cude to the mesh.
Since I started in TS then went to LW now at C4D sometimes thay hypernurb invisible n if I boolean a cube to them fixes it.
Poor meshes have been exported n imported so much it's a wonder there not trashed beyond repair.
I didn't no if it was vertex weights n I'm new to CD's plugs the absolutely must have plugs for Rigs
A Tri mesh well Gouraud Shading (Lines) & Isoparms correctly.
Why I thought to check Tri's n not nGons.
I'm a bloody idiot that shouldn't be allowed to play with anything more advanced then crayons n a coloring book.
N since C4D don't SubPatch Tri's I nGone the heck out of the meshes.
With out SubPatched Tri's, HyperNurb nGones our ya life support.
So I'm more then willing to live with out Gouraud Shading (Lines) & Isoparms as long as I have nGones.
Would be nice to have HyperNubed Tri's thou.
Thanks again for being my brain.
RorrKonn
http://www.atomic-3d.com (http://www.atomic-3d.com)
TS 6, LW 7, C4D 9, zBrush 2.
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