BazC
03-26-2006, 08:39 AM
OK don't jump down my throat, I know this has been asked loads of times before, I have done searches, I have found one or two Hypervoxel tutorials and presets. The problem is Newtek.com is playing up and I can't access the tutorials properly and the the presets take forever to render! (Welcome to the world of hypervoxels?)
My problem is I have to create a landscape with a smoking volcano in the background at print resolution, probably around 2500x4000 pixels. At that size Hypervoxels are going to teke days judging from my current tests! I'm rendering one null out at 640x480 and it's been going a good half hour and it's only halfway through!
So I'm wondering about taking my render of one particle (a nice ball of volcano smoke) and using that to render my whole billowing mushroom cloud using sprites. Is this a feasable solution or is it likely to look like a whole load of flat picture stuck together?
Pardon the newbie question but I've never used Hypervoxels before.
Any suggestions? Comments?
My problem is I have to create a landscape with a smoking volcano in the background at print resolution, probably around 2500x4000 pixels. At that size Hypervoxels are going to teke days judging from my current tests! I'm rendering one null out at 640x480 and it's been going a good half hour and it's only halfway through!
So I'm wondering about taking my render of one particle (a nice ball of volcano smoke) and using that to render my whole billowing mushroom cloud using sprites. Is this a feasable solution or is it likely to look like a whole load of flat picture stuck together?
Pardon the newbie question but I've never used Hypervoxels before.
Any suggestions? Comments?
