View Full Version : Orge head modeling
LeConcorde 12-23-2002, 05:16 AM first seriouly modeling on maya 4.5, polygon model , use photoshop to paint the texture and render by GI_Joe plugins.
What do u all think? PLs, tell me what u don't like and how to correction. thanks!!!
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Joel Hooks
12-23-2002, 05:22 AM
I think overall it's pretty good. I think the area of the eyes could use some work. It's too "puffy" like the ball needs to be moved forward or the skin needs to form fit around the ball better. The laugh line that comes down from the nose seems too widely spaced apart from the mouth.
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