twilight
12-23-2002, 02:51 AM
Hi there,
I'm trying to make a random color material in Xpresso. I got very close to get it but there's still something wrong.
First i added a Random node and set its output to Vector. Then i added a Range Mapper node and linked the Random output to its input.
Set the Range Mapper parameters to Vector and all input lower values to -1 and all input upper values to 1.
All the output lower values to 0 and all output upper values to 100 and set it to %.
So far so good.
I dragged my material into Xpresso and set its input to color and then connected the ouput of the Range Mapper to that input.
What happens is that my material color updates in the material editor and in the viewport but not in the render!
I added a Result node and set it to vector and the values are ok... and they are the same as in the material slot.
Oh, one other thing, the percentages in the material slot update but the material sphere doesn't.
Any clues??? What am i doing wrong?
Thanks in advance!
I'm trying to make a random color material in Xpresso. I got very close to get it but there's still something wrong.
First i added a Random node and set its output to Vector. Then i added a Range Mapper node and linked the Random output to its input.
Set the Range Mapper parameters to Vector and all input lower values to -1 and all input upper values to 1.
All the output lower values to 0 and all output upper values to 100 and set it to %.
So far so good.
I dragged my material into Xpresso and set its input to color and then connected the ouput of the Range Mapper to that input.
What happens is that my material color updates in the material editor and in the viewport but not in the render!
I added a Result node and set it to vector and the values are ok... and they are the same as in the material slot.
Oh, one other thing, the percentages in the material slot update but the material sphere doesn't.
Any clues??? What am i doing wrong?
Thanks in advance!
