View Full Version : Guild Wars Factions new CG trailer. More great CG!
PhilOsirus 03-25-2006, 04:16 PM Another impressive CG intro/trailer (http://www.gametrailers.com/gamepage.php?id=2438), this time from Guild Wars Factions. Anyone know what studio is responsible for the cinematic?
http://www.star-reef.com/images/gwf.jpg (http://www.gametrailers.com/gamepage.php?id=2438)
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rwijaya
03-26-2006, 09:54 PM
looks like its been done in korea. But i could be wrong.
PhilOsirus
03-27-2006, 12:07 AM
Guild Wars is made by ArenaNet, located in Bellevue Washington. The game is published by NCsoft, located in South Korea, so the CG was either done there or with the asian market in mind (just like the expansion itself is aimed at the asian market).
MrPositive
03-29-2006, 11:39 AM
Holy night, now that's a trailer. I love when the building explodes, and everything in nature wilts.
Apoclypse
03-29-2006, 01:06 PM
Another Dynasty Warriors. Just kidding. This seesm very diferent from the game I have. It has a very asian feel to it while the first one had elves and stuff. I like it though. So I will probably buy.
poly-phobic
03-29-2006, 01:21 PM
what a waiste of bandwidth.. .
there was nothing "great" about that thing imo:wise:
SheepFactory
03-29-2006, 04:59 PM
I look forward to the day when the guys doing these cinematics realize that eye animation goes beyond keeping them staring forward all the time and throwing in a regular blink every once a while.
Manny
03-29-2006, 05:22 PM
I like the models, I think they look pretty good especially the main character.(male)
JeroenDStout
03-29-2006, 05:41 PM
By the GODS! How do they come up with the IDEAS as never-seen-before as THIS! I mean - 'evil has returned'? Give these guys a scenario writing contract before we LOSE them, people!
:rolleyes:
pixelmonk
03-29-2006, 06:11 PM
what a waiste of bandwidth.. .
there was nothing "great" about that thing imo:wise:
poor lil fella.
rblitz7
03-29-2006, 09:06 PM
By the GODS! How do they come up with the IDEAS as never-seen-before as THIS! I mean - 'evil has returned'? Give these guys a scenario writing contract before we LOSE them, people!
:rolleyes:
LOL! Well if it looks cool:D
PhilOsirus
03-30-2006, 12:50 AM
It's an MMO, what kind of story do you expect? People have to fight something and save the world:)
JeroenDStout
03-30-2006, 10:33 AM
It's an MMO, what kind of story do you expect? People have to fight something and save the world:)
:curious: I don't think naming one of the big flaws in MMORPG's and then using it in defense of another poor quality good/evil-based story is fair. There are a number of games out there which actually do have original stories, so why not an original story in an MMORPG?
Ok, so maybe it won't sell as well as a game in which players walk around in a childish version of good/evil where they're both clearly recognisable by name instead of actions, but still!
Imagine a dark underworld filled with crime and mobs. Every player takes on a role as part of a family and has to fight for his money. Nobody is good because everybody is worse as bad. By killing others you earn the respect of your family and their friends, but the police (npc's) will try to take you out. Plot conspiracies, deal with respect, judgement and facism. Guns kill, so you'd better not run into action whilst typing in your chatbox or you're a dead man. The final goal? To get the town to respect you as the ultimate boss of organised crime, to kill anybody you want and to earn so much money you get everything. The first goal? To take out the current ultimate boss and get your family in a better position.
The more you shoot the better shot you get, the more respect you have the more you can get people to pay you 'protection money'. And if you really don't like that one guy that bothers you, shoot him and he'll be gone forever - but how to explain this to your superiors, a random shot?
I mean, I thought this concept up in 5 minutes, surely some of the idea-less numbs making story for games can think of something better instead in the time they take to 'draw a map of this really wide world with tempels and dungeons and here is good and there is evil and look at the npcs attacking you in such a way you're not in peril and increase hitpoints whilst chatting with others about how bored you are at school'.
Blasted financial dependance in the game industry. Nothing ruins a good game as much as the desire to sell it at high profit. Save for perhaps chatting teenagers and everybody else who presumes 'role playing' means you have an avatar, a nickname and then just play as yourself.
rakmaya
03-30-2006, 11:49 AM
:curious: I don't think naming one of the big flaws in MMORPG's and then using it in defense of another poor quality good/evil-based story is fair. There are a number of games out there which actually do have original stories, so why not an original story in an MMORPG?
And what MMO games would that be ? In the past 5 years all MMOS I have played have the same gameplay and wacky stories. It is either saving the world or saving you race. MMOS are not in for the big bang story, it is just one of the minor elements. Give me some different/nice gameplay so I can find the patience and reward for grinding my time, that is only what I ask.
PhilOsirus
03-30-2006, 05:12 PM
Imagine a dark underworld filled with crime and mobs. Every player takes on a role as part of a family and has to fight for his money. Nobody is good because everybody is worse as bad. By killing others you earn the respect of your family and their friends, but the police (npc's) will try to take you out. Plot conspiracies, deal with respect, judgement and facism. Guns kill, so you'd better not run into action whilst typing in your chatbox or you're a dead man. The final goal? To get the town to respect you as the ultimate boss of organised crime, to kill anybody you want and to earn so much money you get everything. The first goal? To take out the current ultimate boss and get your family in a better position.
The more you shoot the better shot you get, the more respect you have the more you can get people to pay you 'protection money'. And if you really don't like that one guy that bothers you, shoot him and he'll be gone forever - but how to explain this to your superiors, a random shot?
Except there is nothing wrong with making a medieval-fantasy MMO, even if it has been done before, it's just a question of doing it well. This cinematic was made based on the story of the Guild Wars expansion. I bet if a cinematic had to be made about the idea you mentionned people would say it looks like just another GTA-like clone, nothing new. How does one make a cool cinematic about that concept of yours without making it sound like another crime game?
What is cool is that they managed to make a nice cinematic with a concept we had seen before. At least it didn't involved barbarians in leopard underwears fighting angry skeletons. And I doubt you can judge the actual quality of a story from a silent cinematic.
JeroenDStout
03-30-2006, 06:04 PM
Except there is nothing wrong with making a medieval-fantasy MMO, even if it has been done before, it's just a question of doing it well. This cinematic was made based on the story of the Guild Wars expansion. I bet if a cinematic had to be made about the idea you mentionned people would say it looks like just another GTA-like clone, nothing new. How does one make a cool cinematic about that concept of yours without making it sound like another crime game?
What is cool is that they managed to make a nice cinematic with a concept we had seen before. At least it didn't involved barbarians in leopard underwears fighting angry skeletons. And I doubt you can judge the actual quality of a story from a silent cinematic.
It wasn't 'nice', it was a bunch of polygons performing some senseless martial arts fighting with coloury effects that should only make very small kids go 'ooh!'. I'm not looking at any of the technique here, graphical advancements leave me cold, but I'm looking here at what, exactly, was presented. And what was presented was some guy, let's call him evil, as I doubt his motives are anything but evil, going into a building and then killing some people in a modern-shot 'kill-a-lot' scene in which one man goes against a group, him being so terribly impossible to hurt I don't even bother to wish or fear anything'll happen to him, it being obvious that for now, he'll kill some minions without faces or lives. Then there's one man raising the alarm, which I reckon brings in more minions which are slain without any hurt, to prove the evil guy is such a cool badass dude and needs no soul whatsoever for people to find him so terribly cool, as someone who wins everything is obviously cool. I've said 'cool' three times so far to give an indication of whether I judge the description 'cool' to be positive or negative. Right, back to the story which is really picking up now that the minions have arrived for another round of slaying. Instead of sending up people who have arrows they send in people who get their head detached after running into a single man, screaming some scream without much inspiration - no 'for glory' here, or 'for good'. Hell, they don't even tell him to stand down or face judgement. Hell no, that'd ruin the slowmotion fights-with-swords. Then, a little later, good arrives in the appearance of a girl with colour effects. D'awww, something with such obvious breasts can't possibly be bad at fighting, can she? Well, no-... ahh, gods, I'm too demoralized to even continue my tirade over the mediocracy of this video. After the girl I pretty much went 'No, you can't do this cliché as well!', but luckily.. er.. a building exploded which sent out an evil schockwave, so I guess I didn't predict every cliché they did.
If an cinematic had to be made of my game concept it wouldn't be like anything I or you can think of now, that kind of thinking results in this kind of video, a video which is 'cool', but nothing, NOTHING else.
And there is a lot wrong with making another medieval-fantasy MMO, it stops progression as it leans towards what already is there. MMORPGs have become like a chatbox where people can slay monsters in-between talking and prounce how high a level they are because they play so much. It's come to a dead halt where things only try to be 'cool' and stir a hype. Like this video, nothing but pixels killing pixels and then being all cool and silent about it.
And what MMO games would that be ? In the past 5 years all MMOS I have played have the same gameplay and wacky stories. It is either saving the world or saving you race. MMOS are not in for the big bang story, it is just one of the minor elements. Give me some different/nice gameplay so I can find the patience and reward for grinding my time, that is only what I ask.
I know of no MMO game where there is a large story, I said other games can have large stories. MMO's can be in for a large story if people look beyond, well, grinding their time; a large vast world with a lot of players - conditions could hardly be more ideal. Bring down a government in-game!
--
All in all, I'm sick and tired of games in which instead of offering unseen oppertunities, we get some easy-to-swallow story to justify feasting upon to our desire to 'collect all the coins'. Perhaps I'm fairly alone in this desire for something highly original, but I can't seem to care :)
cbamber85
03-30-2006, 06:36 PM
Techinically I though it was superb, but the character animation seemed rushed (too robot like), plus the camera work was shoddy at best.
rakmaya
03-30-2006, 07:48 PM
I know of no MMO game where there is a large story, I said other games can have large stories. MMO's can be in for a large story if people look beyond, well, grinding their time; a large vast world with a lot of players - conditions could hardly be more ideal. Bring down a government in-game!
I see, thought you meant there were some. Yeah I agree. I have fed up with the MMO games so much that I stoped working for them. I tried my best when working to convince people gameplay from the vision of many is far better than the gamplay from the dream of one producer. A string Story will boost the interest in the game a lot and will make it playable along with a robust gameplay.
MMO games are supposed to be playable for 6+ months. But no games have ever had be going that far. WoW was so linear and PvP was hectic. Almost all other games can be said so. What happened to the old UO and Everquest ? This is one thing I like about developer of Civilization. Their entire gamplay design is based on the gamer's response and overal people's opinion. It is also one of the game that I played for more than 15 months.
seven6ty
03-30-2006, 08:15 PM
By the GODS! How do they come up with the IDEAS as never-seen-before as THIS! I mean - 'evil has returned'? Give these guys a scenario writing contract before we LOSE them, people!
What's wrong with this, sounds like it could be the intro to the next (or last) Star Wars movie. What was it?
WAR! Evil is every where.
Yeah, great writing there George, awesome way to start the movie off, as opposed to something more subtle, like hitting the audience over the head with a frying pan.
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