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Horse_dark
03-25-2006, 03:44 PM
http://homepage.ntlworld.com/avtar.singh70/pspCLAY.jpg

http://homepage.ntlworld.com/avtar.singh70/pspCLAYrear.jpg

Hello, been animating for a while, new to modelling, Very early WIP, 3dsmax.
How would you go about modelling the rear covers? Theyre kind of organic.

http://image.lik-sang.com/content/psp/release/psp-release21.jpg

Ive heard 'nurbs' in other forums. Anything less complex? A definitive answer?
Please elaborate if you can. Thankyou.

hoodedpython
03-25-2006, 06:37 PM
Thats a good start, im not much of an object modeller so I wont know how to model the rear, but it looks good so far.

lramos
03-25-2006, 06:48 PM
Good modelling! About the rear part you' re saying, I think you can use boolean tool, for the "Push" for example, or just a bump or displacement map.

thondal
03-25-2006, 07:42 PM
i'm not sure if this helps u, i'm a blender user myself, and don't know 3ds max much, but if there is some way for you to draw point to point making vertexes and then make them with faces and extrude them... thats' how you could have done it easily in blender... but then again you're in max, so... but good luck.. looks nice though ;)


-thondal-

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