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the_zed_axis
03-25-2006, 06:52 AM
hi all

can someone please tell me how i can pose a rigged character and then delete the skeleton without having the mesh jump back to initial pose etc????

thanks in advance

NolanSW
03-25-2006, 09:05 AM
Duplicate the mesh when it's in the pose. Unlock the channels and your good to go.

Ismail
03-25-2006, 06:27 PM
Another way is to pose your character select the mesh and/or skeleton and go to "edit-delete all by type-history", and then delete your skeleton. The skeleton will be detached from the skin and you can delete it without your mesh jumping back to it's bind pose. :)

Save various poses as different files. :)

And AWESOME Mel scripts on your site, Sean. :)



_____________________________________________________________________________

My site (http://www.imwfactor.com/)

Demo Reel Thread (http://forums.cgsociety.org/showthread.php?t=314068&highlight=Ismail)

NolanSW
03-25-2006, 08:13 PM
And AWESOME Mel scripts on your site, Sean. :)
d (http://forums.cgsociety.org/showthread.php?t=314068&highlight=Ismail)
Glad you like. I just updated my controlMaker script today. There is a video demo of what was added to it on my site.

the_zed_axis
03-25-2006, 11:38 PM
thanks

you guys rock:applause: :buttrock:

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