Maxim_311
03-24-2006, 10:03 PM
Right now I'm messing around rigging up a face and I ran into a question I have had for a while now. Is it possible to have a object position constrained to other objects, but still have control of the object in question when you select it?
In my case when I was rigging up the mouth I wanted the control for the corner of the mouth to follow the jaw when it opens so I have it Position Contrained to the jaw and upper lip with a varying amount of weight so it follows the jaw the amount I want it to. But, of course by doing this I lose manual control of the controller for the corner of the mouth (image below. excuse the skinning, its not done yet). Any help is greatly appreciated. Thanks.
http://img478.imageshack.us/img478/1623/face8gl.jpg (http://imageshack.us)
In my case when I was rigging up the mouth I wanted the control for the corner of the mouth to follow the jaw when it opens so I have it Position Contrained to the jaw and upper lip with a varying amount of weight so it follows the jaw the amount I want it to. But, of course by doing this I lose manual control of the controller for the corner of the mouth (image below. excuse the skinning, its not done yet). Any help is greatly appreciated. Thanks.
http://img478.imageshack.us/img478/1623/face8gl.jpg (http://imageshack.us)
