floyd1510
03-24-2006, 06:58 PM
Ok a problem i'm facing:
I have a character with a shoulder guard. (i'm rigging with the Max biped). I need a functionality where, when i rotate the arm down, the shoulder pad should stay where it is, but when the arn is rotated above the horizontal straight pose, the shoulderpad should also rotate up with it, pivoted at the clavicle. Reactor does work but not properly.
Help me please!!!
One more queston. I have a character with a separate head and body. Should i instance the skin of the body onto the head since it would not need me to update envolopes back and forth or is it a bad idea???
Thanks a lot guys.
I have a character with a shoulder guard. (i'm rigging with the Max biped). I need a functionality where, when i rotate the arm down, the shoulder pad should stay where it is, but when the arn is rotated above the horizontal straight pose, the shoulderpad should also rotate up with it, pivoted at the clavicle. Reactor does work but not properly.
Help me please!!!
One more queston. I have a character with a separate head and body. Should i instance the skin of the body onto the head since it would not need me to update envolopes back and forth or is it a bad idea???
Thanks a lot guys.
