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wachstum
03-24-2006, 05:23 PM
Hello again,

I'd like to run a physics simulation on a landscape I created via displacement mapping
in order to make objects settle correctly. Convert actual state to object didn't work, so is
there a different function to derive real geometry from the displacement map?

I got the faint impression this can only be solved by scripting...
Any sugestions would be helpful.

Thanks for reading,
Martin

AkaKico
03-24-2006, 05:38 PM
Only way I know of is if you already have Jenna installed, as you can't get it anymore. If you do, you can use the displaceView you can do 'current state to object'

Hope this helps!

Chris

Katachi
03-24-2006, 08:04 PM
Hi,

you could use DPITs (http://www.dpit2.de) Waverine deformer. Simply use the "shader" option and put your displacement map into the link field. It will then deform your mesh non-destructively.

Katachi

ooo
03-24-2006, 08:19 PM
Hi,

you could use DPITs (http://www.dpit2.de) Waverine deformer. Simply use the "shader" option and put your displacement map into the link field. It will then deform your mesh non-destructively.

Katachi

Wow, I never knew this! I just tried it and it works amazing. Thanks Samir!!
I'm sure there is still a lot more for me to discover in the rich dPit toolset!
BTW will you compile the next version also als UB for mac?

odo

Ernest Burden
03-25-2006, 01:43 AM
Hi,

you could use DPITs (http://www.dpit2.de) Waverine deformer. Simply use the "shader" option and put your displacement map into the link field

Really? Holy poopy! I see you havr a 14day trial. I will give it a try, thank you for pointing that out!

wachstum
03-25-2006, 08:04 AM
I haven't tried it yet, but since odo already tested I guess it should work just fine.
Simply incredible. I already prepared for a long mile walk to get there. And now it
just pops out of nowhere. Thanks to Katachi :)

Martin

Katachi
03-25-2006, 10:56 AM
Wow, I never knew this! I just tried it and it works amazing. Thanks Samir!!
I'm sure there is still a lot more for me to discover in the rich dPit toolset!
BTW will you compile the next version also als UB for mac?

odo


Yep, most people only know a fraction of what DPIT can do. :) But itīs a complex plugin, so I understand this. Thatīs why there will be a (irregularly released and relatively small) DPIT magazine that will always introduce some features, tips and tricks.

And yep, 3.5 will be available for PC, MAC, UB and 64-Bit.

Best
Samir

Katachi
03-25-2006, 10:58 AM
Really? Holy poopy! I see you havr a 14day trial. I will give it a try, thank you for pointing that out!

I haven't tried it yet, but since odo already tested I guess it should work just fine.
Simply incredible. I already prepared for a long mile walk to get there. And now it
just pops out of nowhere. Thanks to Katachi :)

Martin

Glad I could help. :)

Gern geschehen.

nycL45
03-25-2006, 01:11 PM
Good problem with enthusiastic reviews. Just added dpit to my 2006 plugin purchase list.

ooo
03-25-2006, 05:22 PM
Yep, most people only know a fraction of what DPIT can do. :) But itīs a complex plugin, so I understand this. Thatīs why there will be a (irregularly released and relatively small) DPIT magazine that will always introduce some features, tips and tricks.

And yep, 3.5 will be available for PC, MAC, UB and 64-Bit.

Best
Samir

dpit magazine? Wow, very cool! Great to hear dpit is alive and kickin'

odo

Rich-Art
03-26-2006, 02:08 PM
Hi,

you could use DPITs (http://www.dpit2.de/) Waverine deformer. Simply use the "shader" option and put your displacement map into the link field. It will then deform your mesh non-destructively.

Katachi

Does this work with SPD to? Or only with normal displacement-maps.
I would be nice to have an option to convert SPD to real geometrie.

Peace,
Rich-Art. :thumbsup:

ooo
03-26-2006, 02:40 PM
Does this work with SPD to? Or only with normal displacement-maps.
I would be nice to have an option to convert SPD to real geometrie.

Peace,
Rich-Art. :thumbsup:

yes it does! :)

odo

wuensch
03-26-2006, 04:18 PM
also the DiTools Plugin (www.remotion.de.vu) has this possibility.
(Diplacer Generator in combination with Tessa)

Olli

Ernest Burden
03-26-2006, 05:16 PM
also the DiTools Plugin (www.remotion.de.vu (http://www.remotion.de.vu)) has this possibility.

That is a very confusing website. I was trying to find a list of what the plugs do. Didn't find it.

I did find 'spectral majik' which may save me from figuring out hot to do spectrals myself. Though if I use it I probably could not render with FinalRender2.

Rich-Art
03-26-2006, 05:29 PM
"That is a very confusing website"



Yes you right about that. I don't like the site either...

Peace,
Rich-Art. :thumbsup:

wuensch
03-27-2006, 10:01 AM
its also a cinfusing plugin-- but then, for the price, it offers an incredible value--
So many features & combinations of objects taht listing them would most likely add up to a nice book (which the ingenous programmer most likely will not write ;-).
documentation sucks, but there are tons of example files.

Its my Swiss-army knife for c4d---

check out the link to the forum, there are lots of threads there that show what it is about.
There is also an old (lacking description of several features) handbook in there somewhere.


Olli

Katachi
03-27-2006, 11:04 AM
Does this work with SPD to? Or only with normal displacement-maps.
I would be nice to have an option to convert SPD to real geometrie.

Peace,
Rich-Art. :thumbsup:

well, yes and no. Natively not, but you could simply put waverine under the Hypernurbs object (instead of under the original mesh) and convert it then. The deformer will then work on the subdivided HN mesh. Would be the same as converting SPD directly. :)

Katachi

Rich-Art
03-27-2006, 11:45 AM
That is nice to hear.

I really like the plugin. So maybe I can take a sweet look at my wife. LOL.
And ask her to open her wallet....
Fingers crossed..:)

Peace,
Rich-Art. :thumbsup:

Katachi
03-27-2006, 12:58 PM
That is nice to hear.

I really like the plugin. So maybe I can take a sweet look at my wife. LOL.
And ask here to open here wallet....
Fingers crossed..:)

Peace,
Rich-Art. :thumbsup:

Download the demo, create a simple flower, print it, give it to her and say it took you 2 weeks to generate and that all the effort was worth it, now that you see her with the flower.

Sheīll beg you to take her wallet then! ;) *kidding*

Glad you like it!
Samir

Rich-Art
03-27-2006, 01:23 PM
Lol, lets hope... and lets hope that her wallet has some content..

Peace,
Rich-Art. :thumbsup:

Chops_13
03-28-2006, 02:39 AM
Hello again,

I'd like to run a physics simulation on a landscape I created via displacement mapping
in order to make objects settle correctly.
Martin

I know I'm new around here but is this some sort of gravity function that allows you to 'drop' objects onto a terrain or any other object and it will settle? Have seen this function demonstrated in MAX but didnt know it existed in C4D

Ernest Burden
03-28-2006, 11:45 AM
There are plugins that will drop objects to a surface, but I think he means something more like bolders rolling down a hill, bouncing over bumps, that sort of thing. Or maybe water.

Also possible. C4D has great physics, even aerodynamics.

wuensch
03-28-2006, 12:10 PM
Dynamics can do that (if its converted to a Mesh, does not recognize displacement).

Another option:
THinking Particles, perfect for particles falling/colliding and coming to rest---
unfortunately it is not possible to bake the particles to a mesh--
Otherwise it calculates MUCH faster than Dynamics.

Olli

AdamT
03-28-2006, 01:47 PM
There are plugins that will drop objects to a surface, but I think he means something more like bolders rolling down a hill, bouncing over bumps, that sort of thing. Or maybe water.

Also possible. C4D has great physics, even aerodynamics.
You can find the plugin Drop It Pro here: http://www.kuroyumes-developmentzone.com/

I remember seeing someone demonstrate a plugin or Xpresso setup that allowed you to move/roll objects on other objects recently, but I can't seem to find it at the moment.

flingster
03-28-2006, 08:26 PM
also the DiTools Plugin (www.remotion.de.vu (http://www.remotion.de.vu)) has this possibility.
(Diplacer Generator in combination with Tessa)

Olli

think you could use dishaper without tessa overhead also. dunno kinda depends what..its rather like jennas way of doing it really..with some slider element for some control....
didn't know dpit could do that to be honest...hidden gem will have to investigate further. then you got all surface tools in ditools i guess which have been covered over and over yawn. heh heh.

Bob3D
03-29-2006, 05:58 PM
Since it's a landscape, and hence just a flat plane, could you not just put the image you're using as the displacement map in a relief object?

I've just tried it and doing a simple Current State to Object works fine.

Would I be correct in believing that putting this relief object in a hypernurbs object would be equivalent to using SPD with the displacement map on an ordinary plane object?

Bob

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