menocid
03-24-2006, 04:56 PM
Hey guys.I started using ZBrush last night, I got the basic modelling techniques figured out), but I can't create a displacement map.
First of all, I know you are tired of hearing about displacement problems, but I(think) Ihave folowed a good tutorial(i got the link from a ZBrushCentral thread).
Here's what I did:
I have a .obj ( a model of a hand), just basic poly shape, no smoothing
1. I created a new ZBrush document, then Tool>Import>hand.obj, then turn on Edit mode
2.Rotate it at a nice angle, then Tool>Texture>GUVTiles
3.Tool>Morph target>Store MT
4.Tool>Geometry>Divide(4 times), and also checked the SUV
5.Here i did some test bumps in the mesh, gave the mesh a little detail
6.Drop Subdivision level back to 1, the Tool>Morph target>Switch
7. Tool>Displacement>DPRes up to 2048>Create DispMap
I think this is a point where something didn't work as it should have, because in the tutorial that got me through theese steps, the alpha map icon changed from white to semi-transparent, although I'm not sure this is a problem...my alpha icon remained white)
8.Alpha>Flip V, then Alpha>Export (to brush00.tiff file)
9.Tool>Export>Export>zhand.obj
10.Imported the .obj to 3DMAX, added a MeshSmooth modifier and then added the brush00.tiff on the Bump channel)
11 Render, I see the smooth hand, but NO bumps that i've created using ZBrush
What am I doing wrong?!
First of all, I know you are tired of hearing about displacement problems, but I(think) Ihave folowed a good tutorial(i got the link from a ZBrushCentral thread).
Here's what I did:
I have a .obj ( a model of a hand), just basic poly shape, no smoothing
1. I created a new ZBrush document, then Tool>Import>hand.obj, then turn on Edit mode
2.Rotate it at a nice angle, then Tool>Texture>GUVTiles
3.Tool>Morph target>Store MT
4.Tool>Geometry>Divide(4 times), and also checked the SUV
5.Here i did some test bumps in the mesh, gave the mesh a little detail
6.Drop Subdivision level back to 1, the Tool>Morph target>Switch
7. Tool>Displacement>DPRes up to 2048>Create DispMap
I think this is a point where something didn't work as it should have, because in the tutorial that got me through theese steps, the alpha map icon changed from white to semi-transparent, although I'm not sure this is a problem...my alpha icon remained white)
8.Alpha>Flip V, then Alpha>Export (to brush00.tiff file)
9.Tool>Export>Export>zhand.obj
10.Imported the .obj to 3DMAX, added a MeshSmooth modifier and then added the brush00.tiff on the Bump channel)
11 Render, I see the smooth hand, but NO bumps that i've created using ZBrush
What am I doing wrong?!
