bleep
12-22-2002, 02:13 AM
hi all
i have a prob with render to textures... i have a box with flipped normals divised in 4*4 segments, each poly on the ground use a different material then all polys at the bottom sides use some tiling textures and some specific ones too to localise details, the top side use a tiling texture and the very top of the box use the same tilable texture as the top sides.
i want to bake the lightning of this box, any way to do that? capture the light on all the faces and display the lightmaps on a specific ID?
hope i'm clear... :rolleyes: *takes more coffee*
thanx!
i have a prob with render to textures... i have a box with flipped normals divised in 4*4 segments, each poly on the ground use a different material then all polys at the bottom sides use some tiling textures and some specific ones too to localise details, the top side use a tiling texture and the very top of the box use the same tilable texture as the top sides.
i want to bake the lightning of this box, any way to do that? capture the light on all the faces and display the lightmaps on a specific ID?
hope i'm clear... :rolleyes: *takes more coffee*
thanx!
