View Full Version : Drawing a line between points
Bozar 03-24-2006, 12:07 AM I am trying to develop a scripted plugin similiar to the Tape Helper. Its a helperwith a starting location followed by a bunch of connected points. I can do everything but the connected part. I can make the mouse tool that adds the points, I just cant figure out how to draw a line connecting them. I dont want to add an actual line to my scene I just want something like what the tape helper has.
Any help will be greatly appreciated!
Luke
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stuh505
03-24-2006, 12:48 AM
There are a bunch of functions prefixed with "gw" that do this, look for it in the manual you will see them
Bozar
03-24-2006, 09:35 PM
Thanks!
I'm still a little confused though ...
If I make the call to gw.PolyLine() in the getDisplayMesh handler it works as long as my object is selected. When the object is deselected the line disapears. Is there a better place to call this function so that the line is always visible?
Bozar
03-27-2006, 09:50 PM
I'm still stuck on this :sad:
Can you be a little more specific? Calling gw.PolyLine() kinda works but not really.
Aearon
03-28-2006, 09:37 AM
a robust way to do this is having an extra point helper that has a lookat, you can use the lookat's viewline to draw your line
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