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BigLips
03-23-2006, 08:12 PM
Hey guys, I’m a first year 3D Animation student at the Swansea Institute, Wales. Here’s a quick wee cartoon animation I put together during the week. I like to think of it as an education tool to any aspiring Olympians out there, stressing the importance of not exercising with a full stomach.

http://www.allbecausetheladyloves.me.uk/images/diving342.jpg

Have a look at the WMV 9 file here (35seconds) (http://www.allbecausetheladyloves.me.uk/videos/diver_large.wmv) :)

All the modelling and animation where completed in Maya, and edited in Premiere.


Crits welcome! Cheers!.. :D

moose2k1
03-24-2006, 05:28 AM
Hey Dude,

Funny Piece.. As soon as he tossed the bannana on the plank, I had a feeling what was gonna happen next!

Few suggestions:

- When he walks on the plank, the plank should bend some (downward)....
- I like the snappyness of the goggles on the face and his speedo after he pulls the banana out, so maybe if you can lean towards that more than the static poses you have... He literally stops and freezes on various frames, like before he pulls the banana out, after he tosses it, etc.. have some overallaping animation, like when he tosses it, and while the bannana is in mid air, he starts his bouncing cycle
- More head roation on the bouncing part...? Fingers also... look for overlapping animation here

rock and roll :buttrock:

BigLips
03-24-2006, 07:22 PM
Thanks for the feedback moose, I’ve tried to iron out the points you made, I’ve updated the link with the newer version (the board now bends when he walks, his fingers aren’t just as static and he doesn’t walk like a penguin anymore – LoL).
Don’t think I can afford to spend too much more time on him at the moment though, have some “real” projects for college to do, although I’ll come back to him when I can.
Cheers for your comments again.

moose2k1
03-25-2006, 12:49 AM
cool man, good adjusts on the animation =)

I never am done with my work too! So I totally get what you are saying no sweat, its all about at least learning from the past to improve the future, if you can take something with you from every work, then you will continue to improve, so even if you don't implement it, at least you see it... etc... same goes for my work, I always look back and go doh! I can't believe I didn't do a, b, and c!

With that in mind, just some minor comments: you got the board to bend (great), but when he snaps his pants, pulls the banana out etc.. the board should still give some sway,.. this will add to the animation with that subtle movements... Also, more overlapping animation on the wrists when he starts bouncing.. meaning as he goes down, the hand should point up, and when he goes up, the hand should be pointing down....

good work nonetheless :D

Chris Bacon
03-25-2006, 01:19 AM
Good animation... you biggest problem is your timing and spacing...some part look very floaty,

PGillette
03-25-2006, 02:01 AM
Hey Man, great effort. I think the idea is rather funny, and pulling the banana out of his speedo was creepy and great at the same time.

The Crits: As mentioned above, some of the animation was pretty floaty. What that usually means if you did not time it out just right yet. During the walk, his upper body is very still, as well as his root or gtran. This makes the character feel very light. To get some much needed weight, push the root down on the passing positions as well as compressing what would be like the waist and chest down slightly as well. I'm not sure what your bones are called...so I'm guessing. His head is also really stationary. Add in some rotate up and down on the walk. You can go in using the dope sheet and offset the waist, chest and head off of the root and give him some nice offset. How much offset is up to you and usually requires some tinkering. The next weightless part is the bouncing at the end. I like the time he's in the air but I think you can make him jump higher as well as adjust the timing up and down. It needs to be a fast up to possibly a very slow float at the top to a fast down. Add in some waist, chest and head movement here as well to add that weight. I'd also let him jump higher and higher each time. It would add a little bit of variance. Besides that, push those poses. Don't let his arms twin quite so much on his fall. After that, let his body drift a bit during his holding positions. Whenever things stop dead, the animation dies with it. You can tweak one end very slightly just so that the hold isn't completely still. I realize this is an early animation for you and taking that into consideration it is quite good. You told a funny little story and it was a manageable piece. Now just comes the fine tuning.

I look forward to seeing more from you in the future. Good stuff.

-Pat

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