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coccosoids
03-23-2006, 07:15 PM
i've created for a simple shape an animation path for a time segment n, with an increment of 1.. after that i have creted an animation snapshot node for the geometry in question. now this is where it all goes weird > first of all, mental ray doesn't render what is in the viewport, respectevely the objects created by the snapshot node.. and second, i'm using a circle as the motion path, but one half of it is resolved "inverted" by the snapshot node...

what should i do to make it behave correctly and also render in mental ray?

ephemeros
03-25-2006, 07:56 AM
what version of maya do you use? in maya 7 i had no problem rendering a cube animation snapshot on a motionpath with mentalRay.
about the second problem, try reseting the "attach to motion path" settings to defaults and see what's happening, i have no problem with that ;)

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03-25-2006, 07:56 AM
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