coccosoids
03-23-2006, 07:15 PM
i've created for a simple shape an animation path for a time segment n, with an increment of 1.. after that i have creted an animation snapshot node for the geometry in question. now this is where it all goes weird > first of all, mental ray doesn't render what is in the viewport, respectevely the objects created by the snapshot node.. and second, i'm using a circle as the motion path, but one half of it is resolved "inverted" by the snapshot node...
what should i do to make it behave correctly and also render in mental ray?
what should i do to make it behave correctly and also render in mental ray?
