View Full Version : New CryEngine Video
Seven 03-23-2006, 04:20 PM http://www.1up.com/do/download?cId=3147565
Amazing! Thats why im upgrading :)
Sevv
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pixelmonk
03-23-2006, 06:25 PM
http://www.1up.com/do/download?cId=3147565
Amazing! Thats why im upgrading :)
Sevv
it's not really new. The tech demo has been out for a while and the GDC 2006 shaky cam is a pretty crappy footage, but has close to the same time of tech stuff in the tech demo.
Well it's new scenes for me and I thank you sir! :thumbsup:
How far we've come!
it's not really new. The tech demo has been out for a while...
Yes, the September 2005 CryENGINE 2 alpha build tech demo is old but this "Crysis GDC 2006 Trailer" is brand new stuff specially made for ATI's GDC booth.
I expect a direct feed version coming pretty soon after GDC ends... can't wait :buttrock:
jason-slab
03-24-2006, 07:26 AM
def some new stuff in there!!
o man DOF and motion blur!! nevermind a highrez vid of this, when is Crysis coming out already!!?
Much better quality (HD), still not direct feed though: http://www.gametrailers.com/gamepage.php?id=2509
Informative article/interview about Crysis: http://www.gamespot.com/pc/action/crysis/news.html?sid=6146560
The game will ship with support for both DirectX 9 and DirectX 10 [...] while the game will certainly run well with DirectX 9, he noted that you'll probably see better performance with DirectX 10 and Windows Vista, thanks to the performance improvements Microsoft has made.When asked if Crysis would also appear on a next-generation console such as the Xbox 360, Yerli said that they were only working on a PC version.Yerli said that we can expect the game to ship this winter.
Lordiego01
03-25-2006, 02:56 PM
Thanks for the HD link. That does indeed look impressive.
PhilOsirus
03-25-2006, 05:07 PM
Yes, this is real next-gen.
It also looks like The Unreal Editor will get some real competition, if only this time you can actually make both interiors and exteriors as easily and have better control over the use of water.
Tzeentch
03-25-2006, 10:26 PM
What will matter are the tools. And at least in that area it appears the U3 engine will have a big advantage (at least Epic is pimping their tools, nothing is known about the new CE2 sandbox).
Yes, this is real next-gen.
It also looks like The Unreal Editor will get some real competition, if only this time you can actually make both interiors and exteriors as easily and have better control over the use of water.
Im was extremely impress with the realtime ambient map...just beautiful stuff. Is there going to be any DX10 card coming out this winter by Nvidia?
As far as tool goes, i think Ue3 and crygine 2 are equal..they were in the past(so i dont see that changing much with the engines), both are miles better than the Source engine/tools.
kiaran
03-26-2006, 07:57 PM
The phyics-based foliage destruction/interaction is truly impressive and will go a long way to create believable environments.
The lighting is simple perfect. It looks real.
SHEPEIRO
03-27-2006, 02:16 PM
volumetric clouds, ewww im having flying dreams again.
that lighting looks fantastic aswell, anyone know where i can find out more about the tech or is it firmly under wraps still.
PhilOsirus
03-28-2006, 01:57 AM
Here is an image for those who didn't check the video thinking it's the same old one. It's going to be playable at E3:)
http://www.star-reef.com/images/crysis.jpg
crazy...pity that some publishers still don't know that you actually need 3 time more people to create so much/quality art.
PhilOsirus
03-28-2006, 04:24 AM
crazy...pity that some publishers still don't know that you actually need 3 time more people to create so much/quality art.
Not if the engine has built-in vegetations tools and not if good middleware comes into play to breathe weather effects into any game. I'm not talking specifically about this game, but expect more middleware to be involved to bring up the art to a constant level.
This is what Sony has been saying the PS3 is supposedly good at, handle background data (weather, sound, etc) so that this type of data doesn't have to be rebuilt for everygame and so that development can be spent on the game itself (just like lighting doesn't have to be adjusted as much when it becomes more automated and "real-time"). Remains to be seen tho.
SheepFactory
03-28-2006, 04:44 AM
wow , i feel like going to e3 now :)
Pufferfish
03-28-2006, 06:23 AM
It looks like it will eat all the power you got in your machine... and even from your fridge.
What does it take to play this one?.. Atomic reactor? Stunning.
daart
03-28-2006, 07:19 AM
I wonder if they used a kind of speed tree plug-in for making the foliage stuff. I guess no, it looks different :eek:
By the way, the game should handle direct x 9 and x 10
hardware as well. ( x9 not for max. specs of corse )
pogonip
03-28-2006, 09:02 AM
wow , i feel like going to e3 now :)
Will Lair be at E3 ?? :shrug:
Man that is one impressive tech demo . The fooliage is amazing daart ! ? As far as I can tell this looks a bit more impressive then Unreal 3 engine at least in the outdoors enviroments . Now how about an engine that can push some real poly counts and get ride of that ugly grainy lumpy look normal mapped objects have from the low poly siloette .
A lot of people are having a hard time running oblivion on normal settings with high end computers and this is like 10x more detailed . I sure as hell hope they bring the price of the higher end graphics cards down before this comes out .
A new preview: http://pc.ign.com/articles/698/698600p1.html
... with screenshots:
http://pcmedia.ign.com/pc/image/article/698/698600/crysis-20060327065422577.jpg
http://pcmedia.ign.com/pc/image/article/698/698600/crysis-20060327065420952.jpg
http://pcmedia.ign.com/pc/image/article/698/698600/crysis-20060327065419452.jpg
http://pcmedia.ign.com/pc/image/article/698/698600/crysis-20060327065411187.jpg
http://pcmedia.ign.com/pc/image/article/698/698600/crysis-20060327065418218.jpg
...and a direct feed version!
http://media.pc.ign.com/media/694/694190/vids_1.html
Can someone perhaps download and host that HD version for us? :drool: :bowdown:
http://img20.imageshack.us/img20/6411/cryspcscrnm1e9ep.jpg http://nan0click.net/coppermine/albums/nan0click/far_cry/crysis_batch/normal_gamestarscreens7.jpg
http://img.gamespot.com/gamespot/images/2006/086/931665_20060328_screen005.jpg
Finally the HD direct feed is available: http://www.scene.org/~riot/kamaa/CRYTEK_GDC_VIDEO_2006.wmv (51.2MB)
Lordiego01
03-28-2006, 07:59 PM
A lot of people are having a hard time running oblivion on normal settings with high end computers and this is like 10x more detailed . I sure as hell hope they bring the price of the higher end graphics cards down before this comes out .
That is SUCH a negative on that one. I can personally attest that on a medium-high end machine Oblivion runs like a charm. Im running an AMD 3800 dual core with a nvidia 7900 and 2 gigs of ram and I can run that game on the highest settings and all effects turned on, including HDR (at 1280x1024). Never drops below 30fps and loading times are virtually instant.
I want to be chased in rainy jungles by T-Rex.
I want to be chased in rainy jungles by T-Rex.
I want to be chased in rainy jungles by T-Rex.
I want to be chased in rainy jungles by T-Rex.
That's all I wanted out of FarCry. Guess I'll have to make a mod using this new engine. :scream:
Those new shots look like my GeForce 6800 Ultra would have no problem with it. Here's to hope'n.
pogonip
03-28-2006, 11:53 PM
That is SUCH a negative on that one. I can personally attest that on a medium-high end machine Oblivion runs like a charm. Im running an AMD 3800 dual core with a nvidia 7900 and 2 gigs of ram and I can run that game on the highest settings and all effects turned on, including HDR (at 1280x1024). Never drops below 30fps and loading times are virtually instant.
That's interesting ! I have been fallowing the official forums because I was disappointed with my frame rate and many many people with higher end computers are having frame rate issues and other graphics problems . Your not the first I have heard that has no problems though so who knows what the issue is ??? :surprised:shrug:
parallax
03-29-2006, 09:13 AM
Dare is say this already makes 360 and PS3 graphics look obsolete?
Omnifarious
04-02-2006, 10:54 PM
Dare is say this already makes 360 and PS3 graphics look obsolete?
Well I can't see why parallax. There are no DX10 cards anywhere and the CryEngine2 demonstration had no DX10 elements at all. So at best the Crysis demo is running on DX9c and Yeril Cevat even admitted they were using SM 2.0
I can't forsee any difficulties in running anything that's DX9/SM 2.0 based.
I don't mean to nitpick, but the framerates in the Crysis demonstration weren't very impressive. Screenshots revealed pixelization on the leaves (low quality textures?) and dithering on the troops showing depth of field and motion blur.
PhilOsirus
04-03-2006, 12:52 AM
Dare is say this already makes 360 and PS3 graphics look obsolete?
You haven't seen the actual high res graphics then. It is not very highres poly-count-wise, it's all in the shading and textures. There is a LOT of popup and flickering as well. Also, this game is coming out for the PS3 and 360, and is published by EA. Expect at least the PS3 to be able to match the PC version.
CHRiTTeR
04-03-2006, 02:19 AM
They said its gonna be PC-only ;)
PhilOsirus
04-03-2006, 02:25 AM
Yeah but I don't believe it one second, there is no reason why EA would not port it. Regardless, this thing can run on PS3 I'm sure.
Peddy
04-03-2006, 02:34 AM
That is SUCH a negative on that one. I can personally attest that on a medium-high end machine Oblivion runs like a charm. Im running an AMD 3800 dual core with a nvidia 7900 and 2 gigs of ram and I can run that game on the highest settings and all effects turned on, including HDR (at 1280x1024). Never drops below 30fps and loading times are virtually instant.
wait, did you just call you dual core 2gig 7900 system MEDIUM-high end machine? god help me.
EpShot
04-03-2006, 03:07 AM
Yeah but I don't believe it one second, there is no reason why EA would not port it. Regardless, this thing can run on PS3 I'm sure.
right because the cell processor will be just like your standard amd/inel processor.
Found this today over at CrysisPlanet. It's a Toms Hardware interview showing in-game action and it's magnifico! Enjoy!
http://www4.tomshardware.com/site/downloads/e32006_crysis_h264_1mbps.zip
noisewar
05-17-2006, 03:29 AM
Yes, this is real next-gen.
It also looks like The Unreal Editor will get some real competition, if only this time you can actually make both interiors and exteriors as easily and have better control over the use of water.
At risk of sounding contrarian, I was NOT impressed with the Crysis engine. At E3 it was running at an incredible 6 frames per second at best, and load times were out of this world. Now I don't know if that's just me, but I came back to the booth three times and only saw it in motion once, almost choppier than a powerpoint presentation, and the rest of the time was a 5 minute load screen.
EpShot
05-17-2006, 03:33 AM
it must have been just you, i was watchign it on 4 moniters, granted i saw it draop a few frames here and there but it still help a fairly solid 30 fps.
PhilOsirus
05-17-2006, 03:35 AM
That's weird because I haven't heard anything about bad framerate thus far. It would be strange for them to make it public if it ran so terribly. What was it running on? Oh and I saw a few videos already and it was smooth, if I recall it was actually a hand-cam video.
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