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View Full Version : How to avoid selecting the backsurface vertex while selecting the front vertex? (exce


davidyang
12-21-2002, 02:56 PM
How to avoid selecting the backsurface vertex while selecting the front vertex? (except isolate select)

ryguy
12-21-2002, 05:08 PM
Jump into X-Ray mode and zoom up to the front vertex. Press "f" to frame the vertex.

Scott212
12-21-2002, 05:11 PM
right here man. when you have an object selected that you want to preform this on, hit ctrl+a for you Attribute Editor. I'm not positive, but I think it's under the tesselation section. There should be a pulldown box about what they call backfacing. Maya has four levels of backfacing control, which as it sounds, is exactly what your looking for.

davidyang
12-27-2002, 03:09 AM
to Scott212:
thank you very much, that's what I exactly want!
and thank you ryguy also

lowkey
12-27-2002, 01:02 PM
another way to exclude backface components might be using the 'paint select tool'

Sibben
12-28-2002, 05:47 PM
An elaboration on Scott212's answer.

Display -> Custom Polygon Display. Set Objects Affected to All. Set Backface culling to either On or Keep Wire or anything else that you fancy.

Now it applies to every object in the scene and not just the one you change with the Attribute Editor. This is a prime candidate for a fast shortcut key or a marking menu.

The difference between this culling and the one in the Shading panel of the Model View is that the latter only concerns itself with display and not selection. Very nifty indeed.

zeebit
10-05-2004, 11:43 PM
i would email maya and demand ray casting
backface culling sucks.
heh

here is a toggle for backface culling.
i would use this.
bind it to a hotkey or something.

//backFaceCullingToggle
int $selection[];
$selection =`polyOptions -query -bc`;
if ($selection[0] == 1)
{
polyOptions -fb;
}
if ($selection[0] == 0)
{
polyOptions -bc -bcv true;
}

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